learning system architecture
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2021 ◽  
pp. 239-250
Author(s):  
Judith Timbs

Digital learning objects are new kinds of resources which teacher librarians will be required to manage and make accessible to teachers and students. In Australia there are currently large-scale national and state initiatives underway to develop a critical mass of learning objects. The development of a Learning System Architecture has also become a vital step to make it possible to manage these learning objects. Packages that will enable students and teachers to communicate, collaborate, locate and access resources within intellectual property arrangements, assemble digital resources into learning sequences, assess and report are all necessary requirements. The Learning System Architecture emerging in Australia enables these disparate systems to function together as seamless and interoperable packages. A new profile of teacher librarian competency is being developed in Tasmania to assist with planning the professional learning needs of this group. The new profile includes understandings and experience of information communication technologies and online learning. Managing these new digital resources to support the teaching and learning is a key new professional role for teacher librarians.


Author(s):  
Moksadur Rahman ◽  
Amare Desalegn Fentaye ◽  
Valentina Zaccaria ◽  
Ioanna Aslanidou ◽  
Erik Dahlquist ◽  
...  

Due to the intense price-based global competition, rising operating cost, rapidly changing economic conditions and stringent environmental regulations, modern process and energy industries are confronting unprecedented challenges to maintain profitability. Therefore, improving the product quality and process efficiency while reducing the production cost and plant downtime are matters of utmost importance. These objectives are somewhat counteracting, and to satisfy them, optimal operation and control of the plant components are essential. Use of optimization not only improves the control and monitoring of assets, but also offers better coordination among different assets. Thus, it can lead to extensive savings in the energy and resource consumption, and consequently offer reduction in operational costs, by offering better control, diagnostics and decision support. This is one of the main driving forces behind developing new methods, tools and frameworks. In this chapter, a generic learning system architecture is presented that can be retrofitted to existing automation platforms of different industrial plants. The architecture offers flexibility and modularity, so that relevant functionalities can be selected for a specific plant on an as-needed basis. Various functionalities such as soft-sensors, outputs prediction, model adaptation, control optimization, anomaly detection, diagnostics and decision supports are discussed in detail.


Author(s):  
Purwono Hendradi

Business Application Layer in the Architecture of E-learning cloud is an important part, because it is the part that differentiates it from the application of cloud in other fields. The development of education today recognizes the term Education 4.0 which is an adaptation of the Industrial era 4.0 where in this era the role of Artificial Intelligent is important. In this paper the author will review a part of the cloud-based architecture of E-Learning which will correspond with Education 4.0. The aim will be to produce a Cloud-Based E-learning system Architecture design that can be used as a guideline in the direction of Education 4.0.


Author(s):  
Samina Kausar ◽  
Huahu Xu ◽  
Iftikhar Hussain ◽  
Wenhau Zhu ◽  
Misha Zahid

Educational data mining is an emerging discipline that focuses on development of self-learning and adaptive methods. It is used for finding hidden patterns or intrinsic structures of educational data. In the field of education, the heterogeneous data is involved and continuously growing in the paradigm of big data. To extract meaningful knowledge adaptively from big educational data, some specific data mining techniques are needed. This paper presents a personalized e-learning system architecture which detects and responds teaching contents according to the students’ learning capabilities. Furthermore, the clustering approach is also presented to partition the students into different groups based on their learning behavior. The primary objective includes the discovery of optimal settings, in which learners can improve their learning capabilities to boost up their outcomes. Moreover, the administration can find essential hidden patterns to bring the effective reforms in the existing system. The various clustering methods K-means, Clustering by Fast Search and Finding of Density Peaks (CFSFDP), and CFSFDP via Heat Diffusion (CFSFDP-HD) are also analyzed using educational data mining. It is observed that more robust results can be achieved by the replacement of K-means with CFSFDP and CFSFDP-HD. The proposed e-learning system using data mining techniques is vigorous compared to typical e-learning systems. The data mining techniques are equally effective to analyze the big data to make education systems robust.


2016 ◽  
pp. 608-618
Author(s):  
Chyun-Chyi Chen ◽  
Po-Sheng Chiu ◽  
Yueh-Min Huang

In the current study of learning process that show learners will take a different way and use different types of learning resources in order to learning better. Any many researchers also agree that learning materials must be able to meet the various learning styles of learners. Therefore, let learners can effective to improve their learning, for different learning styles of learners should be given different types of learning materials. In this paper the authors propose a learner's learning style-based adaptive learning system architecture that is designed to help learners advance their on-line learning along an adaptive learning path. The investigation emphasizes the relationship of learning content to the learning style of each participant in adaptive learning. An adaptive learning rule was developed to identify how learners of different learning styles may associate those contents which have the higher probability of being useful to form an optimal learning path. In this adaptive learning system architecture, it will according to different learning styles given different types of learning materials and will according to learner's profile to adjust learner's learning style for providing suitable learning materials.


2016 ◽  
Vol 13 (3) ◽  
pp. 809-826 ◽  
Author(s):  
José Paiva ◽  
José Leal ◽  
Ricardo Queirós

Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way.


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