Learning Style as a Parameter in a Unified e-Learning System Architecture: The Adaptive Diagnosis

Author(s):  
Sotirios Botsios ◽  
Dimitrios Georgiou
Author(s):  
Chyun-Chyi Chen ◽  
Po-Sheng Chiu ◽  
Yueh-Min Huang

In the current study of learning process that show learners will take a different way and use different types of learning resources in order to learning better. Any many researchers also agree that learning materials must be able to meet the various learning styles of learners. Therefore, let learners can effective to improve their learning, for different learning styles of learners should be given different types of learning materials. In this paper the authors propose a learner's learning style-based adaptive learning system architecture that is designed to help learners advance their on-line learning along an adaptive learning path. The investigation emphasizes the relationship of learning content to the learning style of each participant in adaptive learning. An adaptive learning rule was developed to identify how learners of different learning styles may associate those contents which have the higher probability of being useful to form an optimal learning path. In this adaptive learning system architecture, it will according to different learning styles given different types of learning materials and will according to learner's profile to adjust learner's learning style for providing suitable learning materials.


Author(s):  
Purwono Hendradi

Business Application Layer in the Architecture of E-learning cloud is an important part, because it is the part that differentiates it from the application of cloud in other fields. The development of education today recognizes the term Education 4.0 which is an adaptation of the Industrial era 4.0 where in this era the role of Artificial Intelligent is important. In this paper the author will review a part of the cloud-based architecture of E-Learning which will correspond with Education 4.0. The aim will be to produce a Cloud-Based E-learning system Architecture design that can be used as a guideline in the direction of Education 4.0.


2016 ◽  
Vol 13 (3) ◽  
pp. 809-826 ◽  
Author(s):  
José Paiva ◽  
José Leal ◽  
Ricardo Queirós

Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way.


Author(s):  
Samina Kausar ◽  
Huahu Xu ◽  
Iftikhar Hussain ◽  
Wenhau Zhu ◽  
Misha Zahid

Educational data mining is an emerging discipline that focuses on development of self-learning and adaptive methods. It is used for finding hidden patterns or intrinsic structures of educational data. In the field of education, the heterogeneous data is involved and continuously growing in the paradigm of big data. To extract meaningful knowledge adaptively from big educational data, some specific data mining techniques are needed. This paper presents a personalized e-learning system architecture which detects and responds teaching contents according to the students’ learning capabilities. Furthermore, the clustering approach is also presented to partition the students into different groups based on their learning behavior. The primary objective includes the discovery of optimal settings, in which learners can improve their learning capabilities to boost up their outcomes. Moreover, the administration can find essential hidden patterns to bring the effective reforms in the existing system. The various clustering methods K-means, Clustering by Fast Search and Finding of Density Peaks (CFSFDP), and CFSFDP via Heat Diffusion (CFSFDP-HD) are also analyzed using educational data mining. It is observed that more robust results can be achieved by the replacement of K-means with CFSFDP and CFSFDP-HD. The proposed e-learning system using data mining techniques is vigorous compared to typical e-learning systems. The data mining techniques are equally effective to analyze the big data to make education systems robust.


2016 ◽  
pp. 608-618
Author(s):  
Chyun-Chyi Chen ◽  
Po-Sheng Chiu ◽  
Yueh-Min Huang

In the current study of learning process that show learners will take a different way and use different types of learning resources in order to learning better. Any many researchers also agree that learning materials must be able to meet the various learning styles of learners. Therefore, let learners can effective to improve their learning, for different learning styles of learners should be given different types of learning materials. In this paper the authors propose a learner's learning style-based adaptive learning system architecture that is designed to help learners advance their on-line learning along an adaptive learning path. The investigation emphasizes the relationship of learning content to the learning style of each participant in adaptive learning. An adaptive learning rule was developed to identify how learners of different learning styles may associate those contents which have the higher probability of being useful to form an optimal learning path. In this adaptive learning system architecture, it will according to different learning styles given different types of learning materials and will according to learner's profile to adjust learner's learning style for providing suitable learning materials.


2018 ◽  
Vol 2 (4) ◽  
pp. 271 ◽  
Author(s):  
Outmane Bourkoukou ◽  
Essaid El Bachari

Personalized courseware authoring based on recommender system, which is the process of automatic learning objects selecting and sequencing, is recognized as one of the most interesting research field in intelligent web-based education. Since the learner’s profile of each learner is different from one to another, we must fit learning to the different needs of learners. In fact from the knowledge of the learner’s profile, it is easier to recommend a suitable set of learning objects to enhance the learning process. In this paper we describe a new adaptive learning system-LearnFitII, which can automatically adapt to the dynamic preferences of learners. This system recognizes different patterns of learning style and learners’ habits through testing the psychological model of learners and mining their server logs. Firstly, the device proposed a personalized learning scenario to deal with the cold start problem by using the Felder and Silverman’s model. Next, it analyzes the habits and the preferences of the learners through mining the information about learners’ actions and interactions. Finally, the learning scenario is revisited and updated using hybrid recommender system based on K-Nearest Neighbors and association rule mining algorithms. The results of the system tested in real environments show that considering the learner’s preferences increases learning quality and satisfies the learner.


Sign in / Sign up

Export Citation Format

Share Document