Mixing augmented reality and EEG technology to create an unique learning tool for construction process

Author(s):  
A. Mesarosova ◽  
M. Ferrer Hernandez ◽  
P. Mesaros ◽  
M. Behun
Author(s):  
Hasan Abu Rasheed ◽  
Johannes Zenkert ◽  
Christian Weber ◽  
Mareike Dornhöfer ◽  
André Klahold ◽  
...  

Author(s):  
Salin Boonbrahm ◽  
Poonpong Boonbrahm ◽  
Charlee Kaewrat ◽  
Prasert Pengkaew ◽  
Prathomjit Khachorncharoenkul

To learn a programming language, the students have to understand the logical flow of the commands as well as the syntax. The logical flow might be more difficult to understand when compared with a syntax which can detect easily. The primary flow of commands or the control structures includes the sequence, condition or selection, and iteration. The students construct the program flowchart by using these control structure. They also have to understand the result of each command execution, step by step. In this research, we propose the technique for developing the learning tool (AR flowchart) to simulate the result of the commands in program flowchart by using augmented reality (AR), so the learners can visualize the result. With this tool, the students can construct a program flowchart as a series of commands by using AR markers. The result of the execution of these commands can be displayed so the students can see whether the logic of the program is correct or not. The design of this tool aims at increasing student engagement and helping them to understand program logic better. The evaluation of the concept results by the group of university students supports our propose.


2015 ◽  
Vol 12 (11) ◽  
pp. 11591-11611 ◽  
Author(s):  
A. H. Aubert ◽  
O. Schnepel ◽  
P. Kraft ◽  
T. Houska ◽  
I. Plesca ◽  
...  

Abstract. This paper addresses education and communication in hydrology and geosciences. Many approaches can be used, such as the well-known seminars, modelling exercises and practical field work but out-door learning in our discipline is a must, and this paper focuses on the recent development of a new out-door learning tool at the landscape scale. To facilitate improved teaching and hands-on experience, we designed the Studienlandschaft Schwingbachtal. Equipped with field instrumentation, education trails, and geocache, we now implemented an augmented reality App, adding virtual teaching objects on the real landscape. The App development is detailed, to serve as methodology for people wishing to implement such a tool. The resulting application, namely the Schwingbachtal App, is described as an example. We conclude that such an App is useful for communication and education purposes, making learning pleasant, and offering personalized options.


2021 ◽  
Vol 26 ◽  
pp. 441-457
Author(s):  
Christian Schranz ◽  
Harald Urban ◽  
Alexander Gerger

The digital transformation in the construction industry, which is also referred to as Construction 4.0, is gaining impact in recent years. BIM as the central point for model-based planning and communication is at the centre of this development. This paves the way for the implementation of further technologies, such as augmented reality (AR) or artificial intelligence (AI) in the construction process. However, the submission process currently receives little attention in the BIM project cycle, even though it has a significant impact on a building project. There is a huge potential for the application of BIM and AR in the building submission process. BIM allows partly automatic compliance checks to be performed. The BIM model and the results of these checks can be used as basis for the AR model. This paper investigates an application for AR in a BIM submission process. Here we show that especially the plan check process and hearings in the approval process can be improved and sped up by combining BIM and the visualization technology of AR. In this process, AR can support the building authority in checking the compliance with building regulations. Additionally, non-experts involved often have problems grasping the planned building project just based on the technical 2D plans. In this case, AR helps them to visualise the impact of the planned project and allows for better judgement. Use-cases are presented, showing strategies to improve the plan check process and assist the building authority as well as the persons involved, for both experts as well as non-experts. Finally, the requirements, technical implementations, and effects of an AR application for the plan check process are described. An AR-supported plan checking process can vastly improve the presentation of technical content. This leads to better understanding and more transparency for non-experts. Because AR is relatively easy to use, it might become ubiquitous not only to experts, but also to the general public.


Author(s):  
Nor Aida Md Madi ◽  
Nur Safinas Albakry ◽  
Norshahila Ibrahim

Education is experiencing rapid revolution from the chalk to the computer. Since then, education and technology are moving forward with advanced technology. Furthermore, with the positive impact derived from previous research, Augmented Reality (AR) started to play a role in education either in learning or teaching. Thus, the aim of this paper is to explore the elements will be implemented in the development of Hajj AR mobile application for learning Hajj among the children in Malaysia. In the preliminary study, a survey using an open-ended and closed-ended questionnaire was conducted among experienced teachers. The findings from the survey revealed that the elements of AR could be implemented in the Hajj AR mobile application as an interactive learning tool. Thus, a Hajj AR mobile application will be developed by implementing the findings obtained in the preliminary study to evaluate the user-experience among the children who are using the AR mobile application when learning Hajj. In conclusion, this mobile application could attract and provide creative information to children in learning about Hajj through AR.


Author(s):  
Ratna Zuarni Ramli ◽  
Nor Athirah Umairah Marobi ◽  
Noraidah Sahari Ashaari

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