Study on Capacity of Foundation of Digital Media Design Expertise Based on Analytic Hierarchy Model

Author(s):  
Haidong Zheng
2014 ◽  
Vol 2014 ◽  
pp. 1-7 ◽  
Author(s):  
Gang Kou ◽  
Wenshuai Wu

This paper proposes an analytic hierarchy model (AHM) to evaluate classification algorithms for credit risk analysis. The proposed AHM consists of three stages: data mining stage, multicriteria decision making stage, and secondary mining stage. For verification, 2 public-domain credit datasets, 10 classification algorithms, and 10 performance criteria are used to test the proposed AHM in the experimental study. The results demonstrate that the proposed AHM is an efficient tool to select classification algorithms in credit risk analysis, especially when different evaluation algorithms generate conflicting results.


2019 ◽  
pp. 17-32
Author(s):  
Florence Martin ◽  
Anthony Karl Betrus

2021 ◽  
Author(s):  
shan chen

<p>To improve the quality of STEAM education and cultivate STEAM competence, the purpose of this research was designed to examine the students’ experiences in cultivating STEAM competence, which was focused on students’ engaging experience in STEAM education. Through several investigation and questionnaires to achieve this purpose, to construct an analytic hierarchy model and measurement model by employing the analytic hierarchy process and confirmatory factor analysis in R 3.3.3 and Mplus8.3. Besides, correlation analysis, exploratory factor analysis (EFA), and path analysis were also employed. The participants are the researchers, educators, and administrators (Total= 856), as well as the 4<sup>th</sup> grade to 6<sup>th</sup> grade students (N=1126). Summarizing the main results: (1) the dimension of students’ STEAM competence (SSC) was established through the analytic hierarchy model, which was practical cognition, interpersonal interaction, and comprehensive influence point to the individual, society, and living world. (2) the criteria and sub-criteria of SSC were modified, corrected, and determined through the analytic hierarchy model and measurement model to construct the SSC scale (SSCs), which was psychological cognition, situated learning, practical inquiry, social communication, rational decision making, creative presentation, and impact assessment. (3) the relationships between each criterion were examined through correlation analysis and path analysis. Finally, the conclusion, significance, limitations, and future work were also discussed to promote the development of students’ STEAM competence.<b></b></p>@font-face{ font-family:"Times New Roman"; }@font-face{ font-family:"宋体"; }@font-face{ font-family:"DengXian"; }@font-face{ font-family:"DejaVu Sans"; }p.MsoNormal{ mso-style-name:正文; mso-style-parent:""; margin:0pt; margin-bottom:.0001pt; text-indent:10.0000pt; mso-char-indent-count:2.0000; padding:0pt 0pt 0pt 0pt ; mso-layout-grid-align:none; layout-grid-mode:char; mso-pagination:none; font-family:'Times New Roman'; mso-fareast-font-family:宋体; color:rgb(0,0,0); font-size:12.0000pt; mso-font-kerning:10.5000pt; }p.MsoHeader{ mso-style-name:页眉; margin:0pt; margin-bottom:.0001pt; text-indent:10.0000pt; mso-char-indent-count:2.0000; border-top:none; mso-border-top-alt:none; border-right:none; mso-border-right-alt:none; border-bottom:none; mso-border-bottom-alt:none; border-left:none; mso-border-left-alt:none; padding:1pt 4pt 1pt 4pt ; mso-layout-grid-align:none; layout-grid-mode:char; mso-pagination:none; text-align:justify; text-justify:inter-ideograph; font-family:'DejaVu Sans'; mso-fareast-font-family:宋体; mso-bidi-font-family:'Times New Roman'; color:rgb(0,0,0); font-size:9.0000pt; mso-font-kerning:10.5000pt; }span.msoIns{ mso-style-type:export-only; mso-style-name:""; text-decoration:underline; text-underline:single; color:blue; }span.msoDel{ mso-style-type:export-only; mso-style-name:""; text-decoration:line-through; color:red; }div.Section0{page:Section0;}


Author(s):  
James Marshall

The author promotes agent-oriented models to identify, represent, and evaluate high-level abstractions of digital media design projects. The models include emotional goals, in addition to functional goals and quality goals, to describe feelings such as having fun, being engaged, and feeling cared for. To establish emotional goals, digital media design methods and processes were employed including the development of emotional scripts, user profiles, mood boards and followed an iterative creative design process. Using agent-oriented models proved to be highly successful not only to represent emotional goals such as fun, tension, and empathy but also to facilitate the ideation, creation, and progressive evaluation of projects. The design process supported communication between designers, developers, and other stakeholders in large multidisciplinary development teams by providing a shared language and a common artefact. The process is demonstrated by describing the development of Aspergion, a multiplayer online role play game that promotes respect for people with Asperger's Syndrome.


2018 ◽  
pp. 681-697 ◽  
Author(s):  
James Marshall

The authors promote agent-oriented models to identify, represent and evaluate high-level abstractions of digital media design projects. A major aspect is the introduction of emotional goals, in addition to functional goals and quality goals to describe feelings such as having fun, being engaged and feeling cared for. To establish emotional goals, digital media design methods and processes were employed including the development of emotional scripts, user profiles, mood boards and following an iterative participatory design process. This approach proved to be highly successful, not only to represent emotional goals such as fun, tension and empathy, but also to facilitate the ideation, creation and progressive evaluation of projects. The process supports communication between designers, developers and other stakeholders in large multidisciplinary development teams by providing a shared language and common artefact. The process is demonstrated in the development of a Multiplayer Online Role Play Game (MORPG) called Aspergion that promotes respect for people with Asperger's Syndrome.


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