A RFID & Handheld Device-Based Museum Guide System

Author(s):  
Yafang Wang ◽  
Chenglei Yang ◽  
Shijun Liu ◽  
Rui Wang ◽  
Xiangxu Meng
Author(s):  
Umar Mahmud ◽  
Shariq Hussain ◽  
Arif Jamal Malik ◽  
Sherjeel Farooqui ◽  
Nazir Ahmed Malik

Widespread use of numerous hand-held smart devices has opened new avenues in computing. Internet of things (IoT) is the next big thing resulting in the 4th industrial revolution. Coupling IoT with data collection, storage, and processing leads to Internet of everything (IoE). This work outlines the concept of smart device and presents an IoE ecosystem. Characteristics of IoE ecosystem with a review of contemporary research is also presented. A comparison table contains the research finding. To realize IoE, an object-oriented context aware model is presented. This model is based on Unified Modelling Language (UML). A case study of a museum guide system is outlined that discusses how IoE can be implemented. The contribution of this chapter includes review of contemporary IoE systems, a detailed comparison, a context aware IoE model, and a case study to review the concepts.


2013 ◽  
Vol 21 (1) ◽  
pp. 19-27
Author(s):  
Akira KUDO ◽  
Satoshi KUBOTA ◽  
Hisashi ICHIKAWA ◽  
Akihiro ABE

2018 ◽  
Vol 8 (4) ◽  
pp. 1-19 ◽  
Author(s):  
Hamed Vahdat-Nejad ◽  
Mohammad Sadeq Navabi ◽  
Hosein Khosravi-Mahmouei

This paper proposes a context-aware museum-guide system, which is able to present information on exhibits in accordance with visitor needs. Other features of the system include planning and directing a visit as well as providing locations, facilities and additional services. The architecture is designed based on the attribute-driven design method. It consists of two components including mobile and server components. The server component is located in the cloud and is regarded as the backup for the mobile component. The software architecture analysis method is employed to evaluate the proposed architecture. To this end, some scenarios have been codified for system functionalities by consulting museum experts. The proposed architecture satisfies the scenarios by resolving the issues arisen in each one. The CIF-based questionnaire method indicates a high usability score for the proposed system. Finally, comparison of the capabilities of the proposed system with related research reveals that it benefits from a comprehensive design.


2021 ◽  
Author(s):  
Alma Leopardi ◽  
Silvia Ceccacci ◽  
Maura Mengoni

Abstract In the last years, museums have begun to apply new technological solutions to manage their exhibits in a more open, inclusive, and creative way, to improve the visitors’ experience to respond to the need to expand the audience. The main goal is to face the increasing competition in an economy referred to as the “Experience Economy”. To this end, Augmented Reality technology seems to represent a good solution for museum guide systems, to improve visitors’ learning and enjoyment. In this context, the present paper proposes a museum guide system based on Spatial Augmented Reality powered by dynamic projection. The paper describes the overall HW and SW system architecture and reports in detail the developed process adopted to design and implement a museum guide and entertainment application, in the context of the “Studiolo of Federico da Montefeltro” in the Ducal Palace of Urbino. A preliminary survey has been carried out, which involved a total of 79 subjects, aimed at investigating the quality of visitor’s experience, aroused by the proposed application, in terms of the “Four Experience Realms” defined by Pine & Gilmore (1998). Results suggest that the proposed application can be used to stage experiences that satisfy the visitors and may help to enable museums into the Experience Economy.


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