Broadcast Video Logo Detection and Removing

Author(s):  
Chung-Ming Kuo ◽  
Cheng-Ping Chao ◽  
Wei-Han Chang ◽  
Jin-Long Shen
Keyword(s):  
Author(s):  
Jinqiao Wang ◽  
Qingshan Liu ◽  
Lingyu Duan ◽  
Hanqing Lu ◽  
Changsheng Xu
Keyword(s):  

2020 ◽  
Vol 4 (4) ◽  
pp. 255-262 ◽  
Author(s):  
Aden Kittel ◽  
Paul Larkin ◽  
Nathan Elsworthy ◽  
Riki Lindsay ◽  
Michael Spittle

2020 ◽  
Vol 5 (1) ◽  
pp. 79-86
Author(s):  
Aden Kittel ◽  
Paul Larkin ◽  
Nathan Elsworthy ◽  
Michael Spittle

2007 ◽  
Vol 46 (3B) ◽  
pp. 1358-1362 ◽  
Author(s):  
Toshiyuki Fujine ◽  
Yuhji Kikuchi ◽  
Michiyuki Sugino ◽  
Yasuhiro Yoshida

2019 ◽  
Vol 21 (10) ◽  
pp. 2119-2139 ◽  
Author(s):  
Cheryll Ruth R Soriano ◽  
Hugh Davies ◽  
Larissa Hjorth

This article examines the use of Let’s Play (LP) in Manila, Philippines. LP is an emerging genre in which players record, narrate, and broadcast video game play online. While in Western contexts LP is predominantly viewed in domestic settings, our focus is on the distinct manner in which LP is viewed in the Philippines, resulting in unique social architectures of play that coalesce public and private practices. In particular, the arcade-style vending machine, pisonet (a conflation between the Filipino piso [currency] + inter[net]), plays a key role in shaping net cultures within everyday life. Through the pisonet, unique forms of performative play happen in and around the watching play of LP. These types of performativity around LP see intergenerational and public forms of play, spectatorship, and surveillance entangle. Drawing on ethnographic research conducted in Metropolitan Manila, this study aims to conceptualize how public spaces, screens, and play—through the LP on pisonets—bring about unique modes of sociality and surveillance of care. In doing so, this paper complicates established viewership models of LP, exploring how their manifestation in Manila gives rise to a particular type of Filipino sense of play.


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