Investigations on applicability of Fitts' law index of difficulty to large/small screen devices

Author(s):  
Takayuki Akiba ◽  
Hidehiko Okada ◽  
Ryosuke Fujioka
2002 ◽  
Vol 6 (4) ◽  
pp. 245-252 ◽  
Author(s):  
O. de Bruijn ◽  
R. Spence ◽  
M. Y. Chong

Author(s):  
Sven Gedicke ◽  
Adalat Jabrayilov ◽  
Benjamin Niedermann ◽  
Petra Mutzel ◽  
Jan-Henrik Haunert

2021 ◽  
Vol 14 (28) ◽  
pp. 67-78
Author(s):  
Alexandra Presser ◽  
Gilson Braviano ◽  
Eduardo Côrte-Real

There is a noticeable gap in academic studies between comic books and hypermedia. On the one hand, are found several publications on both printed and digital comic books. On the other hand, are publications aimed at media and technologies for content usability for small screen devices. Therefore, this study focuses on the development of comic books for small screen device reading. A parameter guide for the so-called Webtoons was developed, based on theoretical foundation, observation of webcomics in this style on content platforms, and 3 phases of qualitative field research. The research included interviews with comic artists, comic book professionals, and, seeking successive refinement, the guide's presentation to students as educational material.


Author(s):  
Pramod Sharma ◽  
Devon Nugent

This chapter focuses on Mobile GIS (MGIS), which uses wireless networks and small screen mobile devices (such as PDAs and smartphones) to collect or deliver real time, location specific information and services. Such services can be divided into field and consumer (location based services) GIS applications. The use of wireless networks and small screen devices, introduce a series of challenges, not faced by desktop or wired internet GIS applications. This chapter discusses the challenges faced by mobile GIS (e.g. small screen, bandwidth, positioning accuracy, interoperability, etc.) and the various means of overcoming these problems, including the rapid advances in relevant technologies. Despite the challenges, many efficient and effective Mobile GIS applications have been developed, offering a glimpse of the potential market.


2020 ◽  
Author(s):  
Qinglong Wang ◽  
Xiaoying Sun ◽  
Dekun Cao ◽  
Guohong Liu

Abstract Tactile feedback added to touchscreens provides users with a high-quality interactive experience. The effect of tactile feedback on typical interaction gestures requires to be evaluated. With a custom-designed electrostatic tactile feedback device, we explore the effects of tactile feedback on zoom-in/out gestures and determine the issues satisfied by the relationship between completion time (CT) and index of difficulty (ID). Specifically, we compare the effect of electrostatic tactile feedback on the efficiency and accuracy of zoom-in/out gestures in three conditions, that is, no tactile feedback, linearly increasing tactile feedback force over operation process, and tactile feedback only in a target area. Then, we study the relationship between CT and ID with tactile feedback added to the target area. Results of experimental data from 12 participants show that tactile feedback added only to a target area can significantly increase operational efficiency and accuracy of zoom-in/out gestures. Furthermore, the relationship between CT and ID agrees well with Fitts’ law, and the correlation coefficient is larger than 0.9.


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