Real-Time CUDA Based Collision Detection and Physics Based Collision Response Simulation

Author(s):  
Zhengwen Wang ◽  
Shuai Li ◽  
Lipeng Yang ◽  
Aimin Hao
2015 ◽  
Vol 27 (6) ◽  
pp. 793-802 ◽  
Author(s):  
Hengliang Shi ◽  
Xiaolei Bai ◽  
Jianhui Duan

Purpose – In cloth animation field, the collision detection of fabric under external force is very complex, and difficult to satisfy the needs of reality feeling and real time. The purpose of this paper is to improve reality feeling and real-time requirement. Design/methodology/approach – This paper puts forward a mass-spring model with building bounding-box in the center of particle, and designs the collision detection algorithm based on Mapreduce. At the same time, a method is proposed to detect collision based on geometric unit. Findings – The method can quickly detect the intersection of particle and triangle, and then deal with collision response according to the physical characteristics of fabric. Experiment shows that the algorithm improves real-time and authenticity. Research limitations/implications – Experiments show that 3D fabric simulation can be more efficiency through parallel calculation model − Mapreduce. Practical implications – This method can improve the reality feeling, and reduce calculation quantity. Social implications – This collision-detection can be used into more fields such as 3D games, aero simulation training and garments automation. Originality/value – This model and method have originality, and can be used to 3D animation, digital entertainment, and garment industry.


2014 ◽  
Vol 536-537 ◽  
pp. 603-606
Author(s):  
Yu Mei Liu ◽  
Yu Dan Dong ◽  
Jing Wu

According to the characteristics and needs of virtual scenic roaming system, select the appropriate modeling techniques. By using the modeling platform scenic entity object model structure, and then build virtual tourist attractions, we propose hierarchical collision detection methods. This method actually meets the accuracy requirements under the premise, greatly reducing the number and complexity of collision detection; effectively improve the system in real time.


Author(s):  
Gabriel Zachmann

Collision detection is one of the enabling technologies in many areas, such as virtual assembly simulation, physically-based simulation, serious games, and virtual-reality based medical training. This chapter will provide a number of techniques and algorithms that provide efficient, real-time collision detection for virtual objects. They are applicable to various kinds of objects and are easy to implement.


2013 ◽  
Vol 846-847 ◽  
pp. 1372-1375
Author(s):  
Wei Zhao ◽  
Li Ming Ye

An optimized collision detection algorithm based on dynamic bounding volume tree is proposed in this paper. First this algorithm adopts spatial division to exclude objects which cant intersect to define the potential intersection areas. Then use a new dynamic OBB bounding volume tree to test whether the intersection happened between the objects in the same grid. At last, this algorithm improves the traditional overlapping test between the primitives for accurate collision detection to accelerate the detection between objects. Compared to the traditional collision detection algorithm based on OBB bounding volume. This algorithm can effectively improve the real-time of the collision detection without affecting the accuracy of original collision detection.


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