Occlusion Handling in Outdoor Augmented Reality using a Combination of Map Data and Instance Segmentation

Author(s):  
Takaya Ogawa ◽  
Tomohiro Mashita
2012 ◽  
Vol 18 (4) ◽  
pp. 565-572 ◽  
Author(s):  
Eduardo Veas ◽  
Raphael Grasset ◽  
Ernst Kruijff ◽  
Dieter Schmalstieg

Author(s):  
Bruce H. Thomas

Entertainment systems are one of the successful utilisations of augmented reality technologies to real world applications. This chapter provides my personal insights into the future directions of the use of augmented reality with gaming applications. This chapter explores a number of advances in technologies that may enhance augmented reality gaming. The features for both indoor and outdoor augmented reality are examined in context of their desired attributes for the gaming community. A set of concept games for outdoor augmented reality are presented to highlight novel features of this technology.


2002 ◽  
Vol 6 (1) ◽  
pp. 75-86 ◽  
Author(s):  
Bruce Thomas ◽  
Ben Close ◽  
John Donoghue ◽  
John Squires ◽  
Phillip De Bondi ◽  
...  

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