scholarly journals Scale-based human motion representation for action recognition

Author(s):  
J. Pers ◽  
G. Vuckovic ◽  
B. Dezman ◽  
S. Kovacic
Author(s):  
Songrui Guo ◽  
Huawei Pan ◽  
Guanghua Tan ◽  
Lin Chen ◽  
Chunming Gao

Human action recognition is very important and significant research work in numerous fields of science, for example, human–computer interaction, computer vision and crime analysis. In recent years, relative geometry features have been widely applied to the description of relative relation of body motion. It brings many benefits to action recognition such as clear description, abundant features etc. But the obvious disadvantage is that the extracted features severely rely on the local coordinate system. It is difficult to find a bijection between relative geometry and skeleton motion. To overcome this problem, many previous methods use relative rotation and translation between all skeleton pairs to increase robustness. In this paper we present a new motion representation method. It establishes a motion model based on the relative geometry with the aid of special orthogonal group SO(3). At the same time, we proved that this motion representation method can establish a bijection between relative geometry and motion of skeleton pairs. After the motion representation method in this paper is used, the computation cost of action recognition reduces from the two-way relative motion (motion from A to B and B to A) to one-way relative motion (motion from A to B or B to A) between any skeleton pair, namely, permutation problem [Formula: see text] is simplified into combinatorics problem [Formula: see text]. Finally, the experimental results of the three motion datasets are all superior to present skeleton-based action recognition methods.


2020 ◽  
Vol 2020 ◽  
pp. 1-18
Author(s):  
Chao Tang ◽  
Huosheng Hu ◽  
Wenjian Wang ◽  
Wei Li ◽  
Hua Peng ◽  
...  

The representation and selection of action features directly affect the recognition effect of human action recognition methods. Single feature is often affected by human appearance, environment, camera settings, and other factors. Aiming at the problem that the existing multimodal feature fusion methods cannot effectively measure the contribution of different features, this paper proposed a human action recognition method based on RGB-D image features, which makes full use of the multimodal information provided by RGB-D sensors to extract effective human action features. In this paper, three kinds of human action features with different modal information are proposed: RGB-HOG feature based on RGB image information, which has good geometric scale invariance; D-STIP feature based on depth image, which maintains the dynamic characteristics of human motion and has local invariance; and S-JRPF feature-based skeleton information, which has good ability to describe motion space structure. At the same time, multiple K-nearest neighbor classifiers with better generalization ability are used to integrate decision-making classification. The experimental results show that the algorithm achieves ideal recognition results on the public G3D and CAD60 datasets.


2014 ◽  
Vol 644-650 ◽  
pp. 4162-4166
Author(s):  
Dan Dan Guo ◽  
Xi’an Zhu

An effective Human action recognition method based on the human skeletal information which is extracted by Kinect depth sensor is proposed in this paper. Skeleton’s 3D space coordinates and the angles between nodes of human related actions are collected as action characteristics through the research of human skeletal structure, node data and research on human actions. First, 3D information of human skeletons is acquired by Kinect depth sensors and the cosine of relevant nodes is calculated. Then human skeletal information within the time prior to current state is stored in real time. Finally, the relevant locations of the skeleton nodes and the variation of the cosine of skeletal joints within a certain time are analyzed to recognize the human motion. This algorithm has higher adaptability and practicability because of the complicated sample trainings and recognizing processes of traditional method is not taken up. The results of the experiment indicate that this method is with high recognition rate.


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