A High Invariance Motion Representation for Skeleton-Based Action Recognition

Author(s):  
Songrui Guo ◽  
Huawei Pan ◽  
Guanghua Tan ◽  
Lin Chen ◽  
Chunming Gao

Human action recognition is very important and significant research work in numerous fields of science, for example, human–computer interaction, computer vision and crime analysis. In recent years, relative geometry features have been widely applied to the description of relative relation of body motion. It brings many benefits to action recognition such as clear description, abundant features etc. But the obvious disadvantage is that the extracted features severely rely on the local coordinate system. It is difficult to find a bijection between relative geometry and skeleton motion. To overcome this problem, many previous methods use relative rotation and translation between all skeleton pairs to increase robustness. In this paper we present a new motion representation method. It establishes a motion model based on the relative geometry with the aid of special orthogonal group SO(3). At the same time, we proved that this motion representation method can establish a bijection between relative geometry and motion of skeleton pairs. After the motion representation method in this paper is used, the computation cost of action recognition reduces from the two-way relative motion (motion from A to B and B to A) to one-way relative motion (motion from A to B or B to A) between any skeleton pair, namely, permutation problem [Formula: see text] is simplified into combinatorics problem [Formula: see text]. Finally, the experimental results of the three motion datasets are all superior to present skeleton-based action recognition methods.

Sensors ◽  
2021 ◽  
Vol 21 (23) ◽  
pp. 7941
Author(s):  
Seemab Khan ◽  
Muhammad Attique Khan ◽  
Majed Alhaisoni ◽  
Usman Tariq ◽  
Hwan-Seung Yong ◽  
...  

Human action recognition (HAR) has gained significant attention recently as it can be adopted for a smart surveillance system in Multimedia. However, HAR is a challenging task because of the variety of human actions in daily life. Various solutions based on computer vision (CV) have been proposed in the literature which did not prove to be successful due to large video sequences which need to be processed in surveillance systems. The problem exacerbates in the presence of multi-view cameras. Recently, the development of deep learning (DL)-based systems has shown significant success for HAR even for multi-view camera systems. In this research work, a DL-based design is proposed for HAR. The proposed design consists of multiple steps including feature mapping, feature fusion and feature selection. For the initial feature mapping step, two pre-trained models are considered, such as DenseNet201 and InceptionV3. Later, the extracted deep features are fused using the Serial based Extended (SbE) approach. Later on, the best features are selected using Kurtosis-controlled Weighted KNN. The selected features are classified using several supervised learning algorithms. To show the efficacy of the proposed design, we used several datasets, such as KTH, IXMAS, WVU, and Hollywood. Experimental results showed that the proposed design achieved accuracies of 99.3%, 97.4%, 99.8%, and 99.9%, respectively, on these datasets. Furthermore, the feature selection step performed better in terms of computational time compared with the state-of-the-art.


2020 ◽  
Vol 2020 ◽  
pp. 1-16
Author(s):  
S. N. Muralikrishna ◽  
Balachandra Muniyal ◽  
U. Dinesh Acharya ◽  
Raghurama Holla

In this research work, we propose a method for human action recognition based on the combination of structural and temporal features. The pose sequence in the video is considered to identify the action type. The structural variation features are obtained by detecting the angle made between the joints during the action, where the angle binning is performed using multiple thresholds. The displacement vector of joint locations is used to compute the temporal features. The structural variation features and the temporal variation features are fused using a neural network to perform action classification. We conducted the experiments on different categories of datasets, namely, KTH, UTKinect, and MSR Action3D datasets. The experimental results exhibit the superiority of the proposed method over some of the existing state-of-the-art techniques.


2013 ◽  
Vol 18 (2-3) ◽  
pp. 49-60 ◽  
Author(s):  
Damian Dudzńiski ◽  
Tomasz Kryjak ◽  
Zbigniew Mikrut

Abstract In this paper a human action recognition algorithm, which uses background generation with shadow elimination, silhouette description based on simple geometrical features and a finite state machine for recognizing particular actions is described. The performed tests indicate that this approach obtains a 81 % correct recognition rate allowing real-time image processing of a 360 X 288 video stream.


2018 ◽  
Vol 6 (10) ◽  
pp. 323-328
Author(s):  
K.Kiruba . ◽  
D. Shiloah Elizabeth ◽  
C Sunil Retmin Raj

ROBOT ◽  
2012 ◽  
Vol 34 (6) ◽  
pp. 745 ◽  
Author(s):  
Bin WANG ◽  
Yuanyuan WANG ◽  
Wenhua XIAO ◽  
Wei WANG ◽  
Maojun ZHANG

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