Finger application using K-Curvature method and Kinect sensor in real-time

Author(s):  
M. Zabri Abu Bakar ◽  
Rosdiyana Samad ◽  
Dwi Pebrianti ◽  
Mahfuzah Mustafa ◽  
Nor Rul Hasma Abdullah
Keyword(s):  
Sensors ◽  
2017 ◽  
Vol 17 (2) ◽  
pp. 286 ◽  
Author(s):  
Ali Al-Naji ◽  
Kim Gibson ◽  
Sang-Heon Lee ◽  
Javaan Chahl

Author(s):  
Marina L. Gavrilova ◽  
Ferdous Ahmed ◽  
A. S. M. Hossain Bari ◽  
Ruixuan Liu ◽  
Tiantian Liu ◽  
...  

This chapter outlines the current state of the art of Kinect sensor gait and activity authentication. It also focuses on emotional cues that could be observed from human body and posture. It presents a prototype of a system that combines recently developed behavioral gait and posture recognition methods for human emotion identification. A backbone of the system is Kinect sensor gait recognition, which explores the relationship between joint-relative angles and joint-relative distances through machine learning. The chapter then introduces a real-time gesture recognition system developed using Kinect sensor and trained with SVM classifier. Preliminary experimental results demonstrate accuracy and feasibility of using such systems in real-world scenarios. While gait and emotion from body movement has been researched in the context of standalone biometric security systems, they were never previously explored for physiotherapy rehabilitation and real-time patient feedback. The survey of recent progress and open problems in crucial areas of medical patient rehabilitation and rescue operations conclude this chapter.


Author(s):  
Marina L. Gavrilova ◽  
Ferdous Ahmed ◽  
A. S. M. Hossain Bari ◽  
Ruixuan Liu ◽  
Tiantian Liu ◽  
...  

This chapter outlines the current state of the art of Kinect sensor gait and activity authentication. It also focuses on emotional cues that could be observed from human body and posture. It presents a prototype of a system that combines recently developed behavioral gait and posture recognition methods for human emotion identification. A backbone of the system is Kinect sensor gait recognition, which explores the relationship between joint-relative angles and joint-relative distances through machine learning. The chapter then introduces a real-time gesture recognition system developed using Kinect sensor and trained with SVM classifier. Preliminary experimental results demonstrate accuracy and feasibility of using such systems in real-world scenarios. While gait and emotion from body movement has been researched in the context of standalone biometric security systems, they were never previously explored for physiotherapy rehabilitation and real-time patient feedback. The survey of recent progress and open problems in crucial areas of medical patient rehabilitation and rescue operations conclude this chapter.


Author(s):  
João Couto Soares ◽  
Ágata Vieira ◽  
Octavian Postolache ◽  
Joaquim Gabriel

Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitation purposes, almost since it became available in the market. This article presents a clinical view regarding home-based physiotherapy for patients that suffered a stroke and details on the development of the rehabilitation system - Kinect-RehabPlay. This system uses the Kinect sensor together with the Unity3D game engine software to create the animation and visual environment. Currently, it is able to track, recording and comparing movements (doctor versus patient), and adjust the game configuration in real-time.


2014 ◽  
Vol 28 (20) ◽  
pp. 1375-1387 ◽  
Author(s):  
Weihai Chen ◽  
Haosong Yue ◽  
Xingming Wu ◽  
Jianhua Wang

2014 ◽  
Vol 2 (2) ◽  
pp. 95-99
Author(s):  
Claudia Raluca Popescu ◽  
Adrian Lungu

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