Joint Optimization of Energy Consumption and Latency in Mobile Edge Computing for Internet of Things

2019 ◽  
Vol 6 (3) ◽  
pp. 4791-4803 ◽  
Author(s):  
Laizhong Cui ◽  
Chong Xu ◽  
Shu Yang ◽  
Joshua Zhexue Huang ◽  
Jianqiang Li ◽  
...  
IEEE Access ◽  
2018 ◽  
Vol 6 ◽  
pp. 15576-15586 ◽  
Author(s):  
Yibo Yang ◽  
Yongkui Ma ◽  
Wei Xiang ◽  
Xuemai Gu ◽  
Honglin Zhao

2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Xinhui Ding ◽  
Wenjuan Zhang

Due to the limited computing resources of the mobile edge computing (MEC) server, a massive Internet of things device computing unloading strategy using game theory in mobile edge computing is proposed. First of all, in order to make full use of the massive local Internet of things equipment resources, a new MEC system computing an unloading system model based on device-to-device (D2D) communication is designed and modeled, including communication model, task model, and computing model. Then, by using the utility function, the parameters are substituted into it, and the optimization problem with the goal of maximizing the number of CPU cycles and minimizing the energy consumption is constructed with the unloading strategy and power as constraints. Finally, the game theory is used to solve the problem of computing offload. Based on the proposed beneficial task offload theory, combined with the mobile user device computing offload task amount, transmission rate, idle device performance, and other factors, the computing offload scheme suitable for their own situation is selected. The simulation results show that the proposed scheme has better convergence characteristics, and, compared with other schemes, the proposed scheme significantly improves the amount of data transmission and reduces the energy consumption of the task.


2021 ◽  
Vol 17 (6) ◽  
pp. 155014772110230
Author(s):  
Aamir Abbas ◽  
Ali Raza ◽  
Farhan Aadil ◽  
Muazzam Maqsood

With the recent advancements in communication technologies, the realization of computation-intensive applications like virtual/augmented reality, face recognition, and real-time video processing becomes possible at mobile devices. These applications require intensive computations for real-time decision-making and better user experience. However, mobile devices and Internet of things have limited energy and computational power. Executing such computationally intensive tasks on edge devices either leads to high computation latency or high energy consumption. Recently, mobile edge computing has been evolved and used for offloading these complex tasks. In mobile edge computing, Internet of things devices send their tasks to edge servers, which in turn perform fast computation. However, many Internet of things devices and edge server put an upper limit on concurrent task execution. Moreover, executing a very small size task (1 KB) over an edge server causes increased energy consumption due to communication. Therefore, it is required to have an optimal selection for tasks offloading such that the response time and energy consumption will become minimum. In this article, we proposed an optimal selection of offloading tasks using well-known metaheuristics, ant colony optimization algorithm, whale optimization algorithm, and Grey wolf optimization algorithm using variant design of these algorithms according to our problem through mathematical modeling. Executing multiple tasks at the server tends to provide high response time that leads to overloading and put additional latency at task computation. We also graphically represent the tradeoff between energy and delay that, how both parameters are inversely proportional to each other, using values from simulation. Results show that Grey wolf optimization outperforms the others in terms of optimizing energy consumption and execution latency while selected optimal set of offloading tasks.


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