scholarly journals Evolution of the internet QoS and support for soft real-time applications

2003 ◽  
Vol 91 (7) ◽  
pp. 1086-1104 ◽  
Author(s):  
M.A. El-Gendy ◽  
A. Bose ◽  
K.G. Shin
1998 ◽  
pp. 354-388 ◽  
Author(s):  
S. Rudkin ◽  
A. Grace ◽  
M. W. Whybray

2008 ◽  
pp. 1781-1788
Author(s):  
Christos Bouras ◽  
Apostolos Gkamas ◽  
Dimitris Primpas ◽  
Kostas Stamos

The heterogeneous network environment that Internet provides to real time applications as well as the lack of sufficient QoS (Quality of Service) guarantees, many times forces applications to embody adaptation schemes in order to work efficiently. In addition, any application that transmits data over the Internet should have a friendly behaviour towards the other flows that coexist in today’s Internet and especially towards the TCP flows that comprise the majority of flows. We define as TCP friendly flow, a flow that consumes no more bandwidth than a TCP connection, which is traversing the same path with that flow (Pandhye 1999).


2008 ◽  
pp. 1409-1421
Author(s):  
Sérgio Deusdado ◽  
Paulo Carvalho

The evolution of the World Wide Web service has incorporated new distributed multimedia conference applications, powering a new generation of e-learning development and allowing improved interactivity and prohuman relations. Groupware applications are increasingly representative in the Internet home applications market, however, the Quality of Service (QoS) provided by the network is still a limitation impairing their performance. Such applications have found, in multicast technology, an ally contributing for their efficient implementation and scalability. Additionally, considering QoS as a design goal at the application level becomes crucial for groupware development, enabling QoS productivity to applications. The applications’ ability to adapt themselves dynamically according to the resources availability can be considered a quality factor. Tolerant real-time applications, such as video conferences, are in the frontline to benefit from QoS adaptation. However, not all include adaptive technology able to provide both end-system and network quality awareness. Adaptation, in these cases, can be achieved by introducing a multiplatform middleware layer responsible for tutoring the applications’ resources (enabling adjudication or limitation) based on the available processing and networking capabilities. Congregating these technological contributions, an adaptive platform has been developed integrating public domain multicast tools, applied to a Web-based distance learning system. The system is user-centered (e-student), aiming at good pedagogical practices and proactive usability for multimedia and network resources. The services provided, including QoS adapted interactive multimedia multicast conferences (MMC), are fully integrated and transparent to end-users. QoS adaptation, when treated systematically in tolerant real-time applications, denotes advantages in group scalability and QoS sustainability in heterogeneous and unpredictable environments such as the Internet.


Author(s):  
Christos Bouras ◽  
Apostolos Gkamas ◽  
Dimitris Primpas ◽  
Kostas Stamos

The heterogeneous network environment that Internet provides to real time applications as well as the lack of sufficient QoS (Quality of Service) guarantees, many times forces applications to embody adaptation schemes in order to work efficiently. In addition, any application that transmits data over the Internet should have a friendly behaviour towards the other flows that coexist in today’s Internet and especially towards the TCP flows that comprise the majority of flows. We define as TCP friendly flow, a flow that consumes no more bandwidth than a TCP connection, which is traversing the same path with that flow (Pandhye 1999).


2006 ◽  
Vol 3 (4) ◽  
pp. 414-424 ◽  
Author(s):  
Cheng-Wei Dai ◽  
Shuang-Hua Yang ◽  
Roger Knott

2021 ◽  
Author(s):  
Wei Lu

This thesis explores a technique for the fusion of streamed audio and video services for real-time applications. It discusses certain novel techniques used to overcome the problems with video and audio synchronization over the Internet of a tele-bot. We have developed a demonstration called the WAX, at the Network-Centric Applied Research Team (N-CART) laboratory located within the School of Computer Science at Ryerson University. WAX is equipped with an onboard camera and a microphone, as well as a 2.4 GHz wireless transceiver for transmitting video and audio feeds, and at the same time receiving commands from the WAX robot server. By launching a web browser and loading the Java client applets, a user can see as well as hear what is around WAX in near real-time, while being able to move the robot around its environment.


2021 ◽  
Author(s):  
Wei Lu

This thesis explores a technique for the fusion of streamed audio and video services for real-time applications. It discusses certain novel techniques used to overcome the problems with video and audio synchronization over the Internet of a tele-bot. We have developed a demonstration called the WAX, at the Network-Centric Applied Research Team (N-CART) laboratory located within the School of Computer Science at Ryerson University. WAX is equipped with an onboard camera and a microphone, as well as a 2.4 GHz wireless transceiver for transmitting video and audio feeds, and at the same time receiving commands from the WAX robot server. By launching a web browser and loading the Java client applets, a user can see as well as hear what is around WAX in near real-time, while being able to move the robot around its environment.


Author(s):  
Zhonghua Yang ◽  
Yanyan Yang ◽  
Yaolin Gu ◽  
Robert Gay

The Internet has gone from near invisibility to near ubiquity and penetrated into every aspect of society in the past few years (Department of Commerce, 1998). The application scenarios have also changed dramatically and now demand a more sophisticated service model from the network. In the early 1990s, there was a large-scale experiment in sending digitized voice and video across the Internet through a packet-switched infrastructure (Braden, Clark, & Shenker, 1994). These highly visible experiments have depended upon three enabling technologies: (a) Many modern workstations now come equipped with built-in multimedia hardware, (b) IP multicasting, which was not yet generally available in commercial routers, is available, and (c) highly sophisticated digital audio and video applications have been developed. It became clear from these experiments that an important technical element of the Internet is still missing: Real-time applications often do not work well across the Internet. The Internet, as originally conceived, offers only a very simple quality-of-service (QoS), point-to-point, best-effort data delivery. However, for a real-time application, there are two aspects of the problem with using this service model. If the sender and/or receiver are humans, they simply cannot tolerate arbitrary delays; on the other hand, if the rate at which video and audio arrive is too low, the signal becomes incomprehensible. To support real-time Internet applications, the service model must address those services that relate most directly to the time of delivery of data. Real-time applications like video and audio conferencing typically require stricter guarantees on throughput and delay. The essence of real-time service is the requirement for some service guarantees in terms of timing. In response to these demands of real-time multimedia applications, the Internet Engineering Task Force (IETF) has significantly augmented the Internet protocol stack based on the Internet integrated-services model, which is the focus of this article.


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