Look Out for Apple's AR Glasses: With head-up displays, cameras, inertial sensors, and lidar on board, Apple's augmented-reality glasses could redefine wearables

IEEE Spectrum ◽  
2021 ◽  
Vol 58 (1) ◽  
pp. 26-54
Author(s):  
Tekla S. Perry
Author(s):  
Paulo Menezes

<p class="0abstract">A module for learning about virtual and augmented reality is being developed under the U-Academy project. The module is composed of three parts. The first part is an introduction to the basic concepts of virtual and augmented reality with the help of illustrative examples. The second part presents some of the current uses of augmented reality and its prospective use in several areas that range from industry to medicine. The final part aims at those students interested in the insights of this technology by presenting the underlying concepts such as: camera models, computer graphics, pattern detection and pose estimation from inertial sensors or camera images.</p>


2002 ◽  
Vol 11 (5) ◽  
pp. 474-492 ◽  
Author(s):  
Lin Chai ◽  
William A. Hoff ◽  
Tyrone Vincent

A new method for registration in augmented reality (AR) was developed that simultaneously tracks the position, orientation, and motion of the user's head, as well as estimating the three-dimensional (3D) structure of the scene. The method fuses data from head-mounted cameras and head-mounted inertial sensors. Two extended Kalman filters (EKFs) are used: one estimates the motion of the user's head and the other estimates the 3D locations of points in the scene. A recursive loop is used between the two EKFs. The algorithm was tested using a combination of synthetic and real data, and in general was found to perform well. A further test showed that a system using two cameras performed much better than a system using a single camera, although improving the accuracy of the inertial sensors can partially compensate for the loss of one camera. The method is suitable for use in completely unstructured and unprepared environments. Unlike previous work in this area, this method requires no a priori knowledge about the scene, and can work in environments in which the objects of interest are close to the user.


Author(s):  
Angelos Karatsidis ◽  
Rosie E. Richards ◽  
Jason M. Konrath ◽  
Josien C. van den Noort ◽  
H. Martin Schepers ◽  
...  

ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

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