egocentric distance
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2022 ◽  
Author(s):  
Jonathan Kelly ◽  
Taylor Doty ◽  
Morgan Ambourn ◽  
Lucia Cherep

Distances in virtual environments (VEs) viewed on a head-mounted display (HMD) are typically underperceived relative to the intended distance. This paper presents an experiment comparing perceived egocentric distance in a real environment with that in a matched VE presented in the Oculus Quest and Oculus Quest 2. Participants made verbal judgments and blind walking judgments to an object on the ground. Both the Quest and Quest 2 produced underperception compared to the real environment. Verbal judgments in the VE were 86\% and 79\% of real world judgments in the Quest and Quest 2, respectively. Blind walking judgments were 78% and 79% of real world judgments in the Quest and Quest 2, respectively. This project shows that significant underperception of distance persists even in modern HMDs.


2021 ◽  
Vol 2 ◽  
Author(s):  
Daisuke Mine ◽  
Sakurako Kimoto ◽  
Kazuhiko Yokosawa

Distance perception in humans can be affected by oculomotor and optical cues and a person’s action capability in a given environment, known as action-specific effects. For example, a previous study has demonstrated that egocentric distance estimation to a target is affected by the width of a transparent barrier placed in the intermediate space between a participant and a target. However, the characteristics of a barrier’s width that affect distance perception remain unknown. Therefore, we investigated whether visual and tactile inputs and actions related to a barrier affect distance estimation to a target behind the barrier. The results confirmed previous studies by demonstrating that visual and tactile presentations of the barrier’s width affected distance estimation to the target. However, this effect of the barrier’s width was not observed when the barrier was touchable but invisible nor when the barrier was visible but penetrable. These findings indicate the complexity of action-specific effects and the difficulty of identifying necessary information for inducing these effects.


2021 ◽  
Vol 21 (9) ◽  
pp. 2076
Author(s):  
Hannah Masoner ◽  
Jonathan Doyon ◽  
Joseph Clark ◽  
Alen Hajnal ◽  
Gabor Legradi

2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Bo Dong ◽  
Airui Chen ◽  
Yuting Zhang ◽  
Yangyang Zhang ◽  
Ming Zhang ◽  
...  

AbstractInaccurate egocentric distance and speed perception are two main explanations for the high accident rate associated with driving in foggy weather. The effect of foggy weather on speed has been well studied. However, its effect on egocentric distance perception is poorly understood. The paradigm for measuring perceived egocentric distance in previous studies was verbal estimation instead of a nonverbal paradigm. In the current research, a nonverbal paradigm, the visual matching task, was used. Our results from the nonverbal task revealed a robust foggy effect on egocentric distance. Observers overestimated the egocentric distance in foggy weather compared to in clear weather. The higher the concentration of fog, the more serious the overestimation. This effect of fog on egocentric distance was not limited to a certain distance range but was maintained in action space and vista space. Our findings confirm the foggy effect with a nonverbal paradigm and reveal that people may perceive egocentric distance more "accurately" in foggy weather than when it is measured with a verbal estimation task.


2021 ◽  
Vol 61 (1) ◽  
pp. 173-185
Author(s):  
Bo Dong ◽  
Airui Chen ◽  
Tianyang Zhang ◽  
Ming Zhang

2020 ◽  
Vol 20 (11) ◽  
pp. 1426
Author(s):  
Matthew Cutone ◽  
Laurie Wilcox ◽  
Robert Allison

Perception ◽  
2020 ◽  
Vol 49 (9) ◽  
pp. 940-967
Author(s):  
Ilja T. Feldstein ◽  
Felix M. Kölsch ◽  
Robert Konrad

Virtual reality systems are a popular tool in behavioral sciences. The participants’ behavior is, however, a response to cognitively processed stimuli. Consequently, researchers must ensure that virtually perceived stimuli resemble those present in the real world to ensure the ecological validity of collected findings. Our article provides a literature review relating to distance perception in virtual reality. Furthermore, we present a new study that compares verbal distance estimates within real and virtual environments. The virtual space—a replica of a real outdoor area—was displayed using a state-of-the-art head-mounted display. Investigated distances ranged from 8 to 13 m. Overall, the results show no significant difference between egocentric distance estimates in real and virtual environments. However, a more in-depth analysis suggests that the order in which participants were exposed to the two environments may affect the outcome. Furthermore, the study suggests that a rising experience of immersion leads to an alignment of the estimated virtual distances with the real ones. The results also show that the discrepancy between estimates of real and virtual distances increases with the incongruity between virtual and actual eye heights, demonstrating the importance of an accurately set virtual eye height.


Perception ◽  
2020 ◽  
Vol 49 (9) ◽  
pp. 926-939
Author(s):  
Bo Dong ◽  
Airui Chen ◽  
Yuting Zhang ◽  
Changchun Li ◽  
Tianyang Zhang ◽  
...  

According to the sequential surface integration process hypothesis, the fine near-ground-surface representation and the homogeneous ground surface play a vital role in the representation of the ground surface. When an occluding box or opaque wall is placed between observers and targets, observers underestimate egocentric distance. However, in our daily life, many obstacles are perforated and cover the ground surface and targets simultaneously (e.g., fences). Humans see and observe through fences. The images of these fences and targets, projected onto observers’ retinas, overlap each other. This study aims to explore the effects of perforated obstacles (i.e., fences) on space perception. The results showed that observers underestimated the egocentric distances when there was a fence on the ground surface relative to the no-fence condition, and the effect of widely spaced thick wood fences was larger than that of narrowly spaced thin iron fences. We further demonstrated that this effect was quite robust when the target size had a visual angle of 1°, 2°, or 4° in three virtual reality experiments. This study may add support for the notion that the sequential surface integration process hypothesis is applicable even if the obstacle is perforated and covers the target.


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