Development of user interface for humanoid service robot system

Author(s):  
T. Nishiyama ◽  
H. Hoshino ◽  
K. Sawada ◽  
Y. Tokunaga ◽  
H. Shinomiya ◽  
...  
2005 ◽  
Vol 23 (1) ◽  
pp. 63-74
Author(s):  
Hiroshi Hoshino ◽  
Takashi Nishiyama ◽  
Kazuya Sawada ◽  
Mitsunori Yoneda ◽  
Yoshihiko Tokunaga ◽  
...  

2014 ◽  
pp. 1142-1164
Author(s):  
Choon Yue Wong ◽  
Gerald Seet ◽  
Siang Kok Sim ◽  
Wee Ching Pang

Using a Single-Human Multiple-Robot System (SHMRS) to deploy rescue robots in Urban Search and Rescue (USAR) can induce high levels of cognitive workload and poor situation awareness. Yet, the provision of autonomous coordination between robots to alleviate cognitive workload and promote situation awareness must be made with careful management of limited robot computational and communication resources. Therefore, a technique for autonomous coordination using a hierarchically structured collective of robots has been devised to address these concerns. The technique calls for an Apex robot to perform most of the computation required for coordination, allowing Subordinate robots to be simpler computationally and to communicate with only the Apex robot instead of with many robots. This method has been integrated into a physical implementation of the SHMRS. As such, this chapter also presents practical components of the SHMRS including the robots used, the control station, and the graphical user interface.


2013 ◽  
Vol 479-480 ◽  
pp. 773-777 ◽  
Author(s):  
Kuo Lan Su ◽  
Bo Yi Li ◽  
Cheng Yun Chung

The article programs the shortest motion paths of the multiple mobile robots to be applied in the Chinese chess game, and presents the movement scenario of the chess using mobile robots on the grid based chessboard platform. Users play the chess game using the mouse to obey the evaluation algorithm on the user interface. The user interface programs the motion paths that are the shortest displacement using enhance A* searching algorithm and solves the collision problem of the programmed motion paths for the assigned chesses to and reprogram the new motion paths using enhance A* searching algorithm, too. The supervised computer controls mobile robots according to the programmed motion paths of the assigned chess moving on the platform via wireless RF interface. In the experimental results, we use simulation method to search the motion paths of the assigned chesses on the user interface, and implement the simulation results on the chessboard platform using mobile robots. Mobile robots move on the platform according to the programmed motion paths from the start points to the target points and avoid the collision points.


Sign in / Sign up

Export Citation Format

Share Document