Shortest Path Planning with an Energy-Constrained Robot

Author(s):  
Brian Sotolongo ◽  
Ayan Dutta ◽  
Stephen Sisley ◽  
Gokarna Sharma
2018 ◽  
Vol 14 (9) ◽  
pp. 4264-4272 ◽  
Author(s):  
Nuwan Ganganath ◽  
Chi-Tsun Cheng ◽  
Tyrone Fernando ◽  
Herbert H. C. Iu ◽  
Chi K. Tse

10.5772/5787 ◽  
2005 ◽  
Vol 2 (3) ◽  
pp. 21
Author(s):  
Kristo Heero ◽  
Alvo Aabloo ◽  
Maarja Kruusmaa

This paper examines path planning strategies in partially unknown dynamic environemnts and introduces an approach to learning innovative routes. The approach is verified against shortest path planning with a distance transform algorithm, local and global replanning and suboptimal route following in unknown, partially unknown, static and dynamic environments. We show that the learned routes are more reliable and when traversed repeatedly the robot's behaviour becomes more predictable. The test results also suggest that the robot's behaviour depends on knowledge about the environemnt but not about the path planning strategy used.


Author(s):  
Nafiseh Masoudi ◽  
Georges M. Fadel ◽  
Margaret M. Wiecek

Abstract Routing or path-planning is the problem of finding a collision-free and preferably shortest path in an environment usually scattered with polygonal or polyhedral obstacles. The geometric algorithms oftentimes tackle the problem by modeling the environment as a collision-free graph. Search algorithms such as Dijkstra’s can then be applied to find an optimal path on the created graph. Previously developed methods to construct the collision-free graph, without loss of generality, explore the entire workspace of the problem. For the single-source single-destination planning problems, this results in generating some unnecessary information that has little value and could increase the time complexity of the algorithm. In this paper, first a comprehensive review of the previous studies on the path-planning subject is presented. Next, an approach to address the planar problem based on the notion of convex hulls is introduced and its efficiency is tested on sample planar problems. The proposed algorithm focuses only on a portion of the workspace interacting with the straight line connecting the start and goal points. Hence, we are able to reduce the size of the roadmap while generating the exact globally optimal solution. Considering the worst case that all the obstacles in a planar workspace are intersecting, the algorithm yields a time complexity of O(n log(n/f)), with n being the total number of vertices and f being the number of obstacles. The computational complexity of the algorithm outperforms the previous attempts in reducing the size of the graph yet generates the exact solution.


2015 ◽  
Vol 15 (11) ◽  
pp. 6079-6080 ◽  
Author(s):  
Chi-Chia Sun ◽  
Gene Eu Jan ◽  
Shao-Wei Leu ◽  
Kai-Chieh Yang ◽  
Yi-Chun Chen

Author(s):  
Samir Lahouar ◽  
Said Zeghloul ◽  
Lotfi Romdhane

In this paper we propose a new path planning method for robot manipulators in cluttered environments, based on lazy grid sampling. Grid cells are built while searching for the path to the goal configuration. The proposed planner acts in two modes. A depth mode, while the robot is far from obstacles, makes it evolve toward its goal. While a width search mode becomes active when the robot gets close to an obstacle. This method provides the shortest path to go around the obstacle. It also reduces the gap between pre-computed grid methods and lazy grid methods. No heuristic function is needed to guide the search process. An example dealing with a robot in a cluttered environment is presented to show the efficiency of the method.


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