An efficient hardware architecture for interpolation filter of HEVC decoder

Author(s):  
Manel Kammoun ◽  
Ahmed Ben Atitallah ◽  
Nouri Masmoudi
2021 ◽  
Author(s):  
Daiane Freitas ◽  
Claudio M. Diniz ◽  
Mateus Grellert ◽  
Guilherme Correa

Author(s):  
Daiane Freitas ◽  
Rafael da Silva ◽  
Icaro Siqueira ◽  
Claudio M. Diniz ◽  
Ricardo A. L. Reis ◽  
...  

2021 ◽  
Vol 16 (2) ◽  
pp. 1-8
Author(s):  
Giovane Gomes Silva ◽  
Ícaro Gonçalves Siqueira ◽  
Mateus Grellert ◽  
Claudio Machado Diniz

The new Versatile Video Coding (VVC) standard was recently developed to improve compression efficiency of previous video coding standards and to support new applications. This was achieved at the cost of an increase in the computational complexity of the encoder algorithms, which leads to the need to develop hardware accelerators and to apply approximate computing techniques to achieve the performance and power dissipation required for systems that encode video. This work proposes the implementation of an approximate hardware architecture for interpolation filters defined in the VVC standard targeting real-time processing of high resolution videos. The architecture is able to process up to 2560x1600 pixels videos at 30 fps with power dissipation of 23.9 mW when operating at a frequency of 522 MHz, with an average compression efficiency degradation of only 0.41% compared to default VVC video encoder software configuration.


2016 ◽  
Vol 12 (2) ◽  
pp. 188-197
Author(s):  
A yahoo.com ◽  
Aumalhuda Gani Abood aumalhuda ◽  
A comp ◽  
Dr. Mohammed A. Jodha ◽  
Dr. Majid A. Alwan

Author(s):  
Matheus Jahnke ◽  
Jones Goebel ◽  
Daniel Palomino ◽  
Guilherme Correa ◽  
Luciano Agostini ◽  
...  

Author(s):  
Parastoo Soleimani ◽  
David W. Capson ◽  
Kin Fun Li

AbstractThe first step in a scale invariant image matching system is scale space generation. Nonlinear scale space generation algorithms such as AKAZE, reduce noise and distortion in different scales while retaining the borders and key-points of the image. An FPGA-based hardware architecture for AKAZE nonlinear scale space generation is proposed to speed up this algorithm for real-time applications. The three contributions of this work are (1) mapping the two passes of the AKAZE algorithm onto a hardware architecture that realizes parallel processing of multiple sections, (2) multi-scale line buffers which can be used for different scales, and (3) a time-sharing mechanism in the memory management unit to process multiple sections of the image in parallel. We propose a time-sharing mechanism for memory management to prevent artifacts as a result of separating the process of image partitioning. We also use approximations in the algorithm to make hardware implementation more efficient while maintaining the repeatability of the detection. A frame rate of 304 frames per second for a $$1280 \times 768$$ 1280 × 768 image resolution is achieved which is favorably faster in comparison with other work.


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