interpolation filters
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2021 ◽  
Vol 16 (2) ◽  
pp. 1-8
Author(s):  
Giovane Gomes Silva ◽  
Ícaro Gonçalves Siqueira ◽  
Mateus Grellert ◽  
Claudio Machado Diniz

The new Versatile Video Coding (VVC) standard was recently developed to improve compression efficiency of previous video coding standards and to support new applications. This was achieved at the cost of an increase in the computational complexity of the encoder algorithms, which leads to the need to develop hardware accelerators and to apply approximate computing techniques to achieve the performance and power dissipation required for systems that encode video. This work proposes the implementation of an approximate hardware architecture for interpolation filters defined in the VVC standard targeting real-time processing of high resolution videos. The architecture is able to process up to 2560x1600 pixels videos at 30 fps with power dissipation of 23.9 mW when operating at a frequency of 522 MHz, with an average compression efficiency degradation of only 0.41% compared to default VVC video encoder software configuration.


2020 ◽  
Vol 10 (3) ◽  
pp. 24
Author(s):  
Stefania Preatto ◽  
Andrea Giannini ◽  
Luca Valente ◽  
Guido Masera ◽  
Maurizio Martina

High Efficiency Video Coding (HEVC) is the latest video standard developed by the Joint Video Exploration Team. HEVC is able to offer better compression results than preceding standards but it suffers from a high computational complexity. In particular, one of the most time consuming blocks in HEVC is the fractional-sample interpolation filter, which is used in both the encoding and the decoding processes. Integrating different state-of-the-art techniques, this paper presents an architecture for interpolation filters, able to trade quality for energy and power efficiency by exploiting approximate interpolation filters and by halving the amount of required memory with respect to state-of-the-art implementations.


Author(s):  
Gang Wang ◽  
Hexin Chen ◽  
Mianshu Chen ◽  
Qiang Zhao ◽  
Yingjie Song

In order to further improve fractional-pel interpolation image quality of video sequence with different resolutions and reduce algorithm complexity, the fractional-pel interpolation algorithm based on adaptive filter (AF_FIA) is proposed. This algorithm adaptively selects the interpolation filters with different orders according to the three video sequence regions with different resolutions; in the three video sequence regions with different resolutions, the high-order interpolation filter is replaced by low-order interpolation filter according to the correlation between pixels to realize the adaptive selection of filter. The complexity analysis results show that compared with other algorithms, this algorithm reduces space complexity and computation complexity, thus reducing the storage access and coding time. The simulation results indicate that compared with other algorithms, this algorithm has good coding performance and robustness for video sequences with different resolutions.


Author(s):  
Yoshitaka Kidani ◽  
Kei Kawamura ◽  
Kyohei Unno ◽  
Sei Naito

Sensors ◽  
2019 ◽  
Vol 19 (4) ◽  
pp. 906 ◽  
Author(s):  
Yuzhong Li ◽  
Wenming Tang ◽  
Guixiong Liu

Multi-group scanning of ultrasonic phased arrays (UPAs) is a research field in distributed sensor technology. Interpolation filters intended for fine delay modules can provide high-accuracy time delays during the multi-group scanning of large-number-array elements in UPA instruments. However, increasing focus precision requires a large increase in the number of fine delay modules. In this paper, an architecture with fine delay modules for time division scheduling is explained in detail. An improved bound fit (IBF) algorithm is proposed, and an analysis of its mathematical model and time complexity is provided. The IBF algorithm was verified by experiment, wherein the performances of list, longest processing time, bound fit, and IBF algorithms were compared in terms of frame data scheduling in the multi-group scan. The experimental results prove that the scheduling algorithm decreased the makespan by 8.76–21.48%, and achieved the frame rate at 78 fps. The architecture reduced resource consumption by 30–40%. Therefore, the proposed architecture, model, and algorithm can reduce makespan, improve real-time performance, and decrease resource consumption.


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