Time-critical multiresolution volume rendering using 3D texture mapping hardware

Author(s):  
Xinyue Li ◽  
Han-Wei Shen
2001 ◽  
Author(s):  
Jinwoo Hwang ◽  
June-Sic Kim ◽  
Jae Seok Kim ◽  
In Young Kim ◽  
Sun Il Kim

2020 ◽  
Vol 15 (2) ◽  
pp. 3-12
Author(s):  
Balázs Tukora

Abstract:Numerous volume rendering techniques are available to display 3D datasets on desktop computers and virtual reality devices. Recently the spreading of mobile and standalone virtual reality headsets has brought the need for volume visualization on these platforms too. However, the volume rendering techniques that show good performance in desktop environment underachieve on these devices, due to the special hardware conditions and visualization requirements. To speed up the volumetric rendering to an accessible level a hybrid technique is introduced, a mix of the ray casting and 3D texture mapping methods. This technique increases 2-4 times the frame rate of displaying volumetric data on mobile and standalone virtual reality headsets as compared to the original methods. The new technique was created primarily to display medical images but it is not limited only to this type of volumetric data.


2000 ◽  
Vol 62 (6) ◽  
pp. 391-410 ◽  
Author(s):  
Chandrajit Bajaj ◽  
Insung Ihm ◽  
Sanghun Park

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