line integral convolution
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Symmetry ◽  
2020 ◽  
Vol 12 (5) ◽  
pp. 724
Author(s):  
Xiaofu Du ◽  
Huilin Liu ◽  
Hsien-Wei Tseng ◽  
Teen-Hang Meen

In the LIC algorithm process, symmetrical streamline tracing is used to symmetrically convolve the original values of all the primitive values that pass by to obtain the resulting texture. In this process, streamline tracking and convolution consume a lot of computing resources. To generate more expressive textures for vector fields with less time consumption, a novel method named random increment streamline (RIS) is put forward, which can generate streamline textures without convolution calculations. First, the mesh unit filling preprocessing (MUFP) method is presented to transform an undressed irregular grid into a special kind of regular grid named a “texture pixel”, and the point location and interpolation processes of all sampling points in the texture pixels are calculated before streamline tracking. Second, the random increment streamline method is used to generate line integral convolution style textures without any convolution calculations, thus greatly reducing the algorithm’s time consumption. Third, the vector directions at each point in the static vector field are clearly expressed using the periodic cyclic animation method. Finally, several simplifications of the RIS algorithm are discussed, which help to achieve a better visual effect with faster speed. The programming results show that the method is faster and more applicable than the traditional LIC method and provides clearer expression of the vector field.


2018 ◽  
Vol 10 (5) ◽  
Author(s):  
Vsevolod Peysakhovich ◽  
Christophe Hurter

We demonstrate the use of different visual aggregation techniques to obtain non-cluttered visual representations of scanpaths. First, fixation points are clustered using the mean-shift algorithm. Second, saccades are aggregated using the Attribute-Driven Edge Bundling (ADEB) algorithm that handles a saccades direction, onset timestamp, magnitude or their combination for the edge compatibility criterion. Flow direction maps, computed during bundling, can be visualized separately (vertical or horizontal components) or as a single image using the Oriented Line Integral Convolution (OLIC) algorithm. Furthermore, cosine similarity between two flow direction maps provides a similarity map to compare two scanpaths. Last, we provide examples of basic patterns, visual search task, and art perception. Used together, these techniques provide valuable insights about scanpath exploration and informative illustrations of the eye movement data.


Author(s):  
Yuhui Zheng ◽  
Kai Ma ◽  
Shunfeng Wang ◽  
Jing Sun ◽  
Jianwei Zhang

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