scholarly journals Developing a large-scale distributed interactive simulation system

Author(s):  
T. Mastaglio
2012 ◽  
Vol 433-440 ◽  
pp. 4297-4301
Author(s):  
Hui Ru Wang ◽  
Jing Ding

For large-scale distributed interactive simulation, it is important and difficult for data to communicate among thousands of objects. The purpose of the Data Distribution Management (DDM) service performs data filter and reduces irrelevant data between federations. Grid-based algorithm can only manage to filter part of irrelevant data. Experimental results show that, compare with normal grid-based algorithms, the dynamic multicast method can minimize.


1994 ◽  
Vol 3 (4) ◽  
pp. 265-287 ◽  
Author(s):  
Michael R. Macedonia ◽  
Michael J. Zyda ◽  
David R. Pratt ◽  
Paul T. Barham ◽  
Steven Zeswitz

This paper explores the issues involved in designing and developing network software architectures for large-scale virtual environments. We present our ideas in the context of NPSNET-IV, the first 3-D virtual environment that incorporates both the IEEE 1278 distributed interactive simulation (DIS) application protocol and the IP multicast network protocol for multiplayer simulation over the Internet.


1992 ◽  
Author(s):  
Ray Beaver ◽  
Randy Brasch ◽  
Chuck Burdick ◽  
Brett Butler ◽  
Stephen Downes-Martin

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