Theatre as a discipline has long been thought of as traditional, organic, and non-technological. In performance, at least one actor performs in a space inhabited by at least one spectator, and their interaction defines the theatrical event. In the teaching of theatre, students apprentice themselves to and are taught directly by masters in the field. However, in the 21st Century, the application of digital technology to the realms of theatrical performance and teaching has augmented the production of, and the methodology behind, the teaching of the theatrical art. Multi-User Virtual Environments (MUVEs), such as Second Life®, afford educators a rich interactive setting that both mirrors and enhances education and training in theatre, in the areas of ancient site reconstruction and student exploration of a virtual world. My teaching of a course titled Theatre Technology resulted in the development of some concepts regarding how a MUVE might be useful in theatre education.