PORTABLE SOFTWARE TOOLS FOR CONFIGURING A IEEE 802.15.4 WSN WITH MOBILE DEVICES

Author(s):  
Marco Rizzello ◽  
Anna Gentile ◽  
Federico Vergori
1994 ◽  
Vol 30 (4) ◽  
pp. 921-928 ◽  
Author(s):  
Jonathan Jacky ◽  
Ira Kalet ◽  
Jun Chen ◽  
James Coggins ◽  
Steve Cousins ◽  
...  

2019 ◽  
Vol 9 (2) ◽  
Author(s):  
Hendra Di Kesuma

<p align="center"><strong><em>Abstract</em></strong></p><p><em>This research explores how architectural needs can be analysed and priorities determined to create the right architecture. Moreover, validation of the architecture can be done at the same time to ensure that the architects and stakeholders agree that the chosen architecture is the most appropriate.</em></p><p><em>The purpose of this study is to analyze and design an application mobile phones, using a visual methods architecting process based on Flashlite<sup>TM</sup>, to help consumers wishing to buy a car to research their intended purchase. Software tools can be designed using the Visual Architecting Process<sup>TM</sup> and implemented with the programming language PHP and Actionscript. This study concludes that clients who use mobile devices can successfully interact with a server that contains detailed information about a car and register their interests with the seller at the same time.</em></p><p><em> </em><strong><em>Keywords:</em></strong><em> </em><em>V</em><em>isual Architecting Process™ Methods, flashlite</em><em>, information system</em></p><p><em> </em><strong><em>Abstrak</em></strong></p><p><em>Metode Visual Architecting Process™ yang diusulkan oleh Bredemeyer Consulting mencakup teknik-teknik yang meliputi pemodelan arsitektur dan analisa untung-rugi (trade-off) yang digunakan dalam pembuatan arsitektur secara teknis. Metodologi ini mencakup bagaimana menganalisa kebutuhan-kebutuhan arsitektur dan menentukan prioritasnya untuk menciptakan arsitektur yang benar sekaligus melakukan validasi arsitektur sehingga memastikan bahwa arsitek dan stakeholders setuju bahwa arsitektur yang dihasilkan sungguh-sungguh arsitektur yang benar.</em></p><p><em>Tujuan dari penelitian ini adalah merancang </em><em>suatu aplikasi penjualan mobil dengan memanfaatkan metode Visual Architechting Process yang mampu menyediakan layanan informasi yang ditanam pada handphon teknologi flashlite dan m</em><em>emberikan kemudahan dalam hal berpromosi dan melakukan perhitungan kredit.</em></p><p><em>Dalam penelitian ini disimpulkan bahwa</em><em> client yang menggunakan mobile device dapat berinteraksi dengan server yang memuat informasi tentang mobil secara lengkap dan dapat melakukan registrasi secara langsung pada saat ingin  memesan dengan memanfaatkan service yang dibangun. Perangkat lunak dapat dibuat dengan menggunakan perancangan dengan metode Visual Architecting Process™ dan mengimplementasikannya dengan bahasa pemrograman PHP dan Actionscript.</em></p><strong><em>Kata kunci :</em></strong><em> Metode Visual Architecting Process™, flashlite, sistem informasi</em>


Author(s):  
Jose-Maria Carazo ◽  
I. Benavides ◽  
S. Marco ◽  
J.L. Carrascosa ◽  
E.L. Zapata

Obtaining the three-dimensional (3D) structure of negatively stained biological specimens at a resolution of, typically, 2 - 4 nm is becoming a relatively common practice in an increasing number of laboratories. A combination of new conceptual approaches, new software tools, and faster computers have made this situation possible. However, all these 3D reconstruction processes are quite computer intensive, and the middle term future is full of suggestions entailing an even greater need of computing power. Up to now all published 3D reconstructions in this field have been performed on conventional (sequential) computers, but it is a fact that new parallel computer architectures represent the potential of order-of-magnitude increases in computing power and should, therefore, be considered for their possible application in the most computing intensive tasks.We have studied both shared-memory-based computer architectures, like the BBN Butterfly, and local-memory-based architectures, mainly hypercubes implemented on transputers, where we have used the algorithmic mapping method proposed by Zapata el at. In this work we have developed the basic software tools needed to obtain a 3D reconstruction from non-crystalline specimens (“single particles”) using the so-called Random Conical Tilt Series Method. We start from a pair of images presenting the same field, first tilted (by ≃55°) and then untilted. It is then assumed that we can supply the system with the image of the particle we are looking for (ideally, a 2D average from a previous study) and with a matrix describing the geometrical relationships between the tilted and untilted fields (this step is now accomplished by interactively marking a few pairs of corresponding features in the two fields). From here on the 3D reconstruction process may be run automatically.


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