A Set of New Hermite Kernel Functions in Kernel Extreme Learning Machine and Application in Human Action Recognition

Author(s):  
Xueping Liu ◽  
Xingzuo Yue

The kernel function has been successfully utilized in the extreme learning machine (ELM) that provides a stabilized and generalized performance and greatly reduces the computational complexity. However, the selection and optimization of the parameters constituting the most common kernel functions are tedious and time-consuming. In this study, a set of new Hermit kernel functions derived from the generalized Hermit polynomials has been proposed. The significant contributions of the proposed kernel include only one parameter selected from a small set of natural numbers; thus, the parameter optimization is greatly facilitated and excessive structural information of the sample data is retained. Consequently, the new kernel functions can be used as optimal alternatives to other common kernel functions for ELM at a rapid learning speed. The experimental results showed that the proposed kernel ELM method tends to have similar or better robustness and generalized performance at a faster learning speed than the other common kernel ELM and support vector machine methods. Consequently, when applied to human action recognition by depth video sequence, the method also achieves excellent performance, demonstrating its time-based advantage on the video image data.

2010 ◽  
Vol 73 (10-12) ◽  
pp. 1906-1917 ◽  
Author(s):  
Rashid Minhas ◽  
Aryaz Baradarani ◽  
Sepideh Seifzadeh ◽  
Q.M. Jonathan Wu

2021 ◽  
Vol 9 (1) ◽  
pp. 240-246
Author(s):  
Sivanagi Reddy Kalli, K. Mohanram, S. Jagadeesh

The discovery of depth sensors has brought new opportunities in the Human Action Research by providing depth image data. Compared to the conventional RGB image data, the depth image data has additional benefits like color, illumination invariant, and provides clues about the shape of body. Inspired with these benefits, we present a new Human Action Recognition model from depth images. For a given action video, the consideration of an entire frames constitutes less detailed information about the shape and movements of body. Hence we have proposed a new method called Frame Sampling to reduce the frame count and chooses only key frames. After key frames extraction, they are processed through Depth Motion Map for action representation followed by Support Vector Machine for classification. The developed model is evaluated on a standard public dataset captured by depth cameras. The experimental results demonstrate the superior performance compared with state-of-art methods


Sign in / Sign up

Export Citation Format

Share Document