SOME REMARKS ON EVOLUTIONARY STABILITY IN MATRIX GAMES

2013 ◽  
Vol 15 (04) ◽  
pp. 1340024 ◽  
Author(s):  
K. S. MALLIKARJUNA RAO ◽  
A. J. SHAIJU

In this article, we revisit evolutionary stability in matrix games. We provide a new direct proof to characterize a pure evolutionarily stable strategy (ESS), in games with exactly two pure strategies, as a strategy that is evolutionarily stable against multiple mutations. This direct proof yields generalizations to k × k games which explains why such a characterization is not possible in general. Furthermore, we prove other necessary/sufficient conditions for evolutionary stability against multiple mutations.

1980 ◽  
Vol 12 (01) ◽  
pp. 5-7
Author(s):  
D. Gardiner

Parker's model (or the Scotch Auction) for a contest between two competitors has been studied by Rose (1978). He considers a form of the model in which every pure strategy is playable, and shows that there is no evolutionarily stable strategy (ess). In this paper, in order to discover more about the behaviour of strategies under the model, we shall assume that there are only a finite number of playable pure strategies I 1, I 2, ···, I n where I j is the strategy ‘play value m j ′ and m 1 < m 2 < ··· < m n . The payoff matrix A for the contest is then given by where V is the reward for winning the contest, C is a constant added to ensure that each entry in A is non-negative (see Bishop and Cannings (1978)), and E[I i , I j ] is the expected payoff for playing I i against I j . We also assume that A is regular (Taylor and Jonker (1978)) i.e. that all its rows are independent.


2020 ◽  
pp. 63-71
Author(s):  
Haozhen Situ

Evolutionarily stable strategy (ESS) is a key concept in evolutionary game theory. ESS provides an evolutionary stability criterion for biological, social and economical behaviors. In this paper, we develop a new approach to evaluate ESS in symmetric two player games with fuzzy payoffs. Particularly, every strategy is assigned a fuzzy membership that describes to what degree it is an ESS in presence of uncertainty. The fuzzy set of ESS characterize the nature of ESS. The proposed approach avoids loss of any information that happens by the defuzzification method in games and handles uncertainty of payoffs through all steps of finding an ESS. We use the satisfaction function to compare fuzzy payoffs, and adopts the fuzzy decision rule to obtain the membership function of the fuzzy set of ESS. The theorem shows the relation between fuzzy ESS and fuzzy Nash equilibrium. The numerical results illustrate the proposed method is an appropriate generalization of ESS to fuzzy payoff games.


1980 ◽  
Vol 12 (1) ◽  
pp. 5-7 ◽  
Author(s):  
D. Gardiner

Parker's model (or the Scotch Auction) for a contest between two competitors has been studied by Rose (1978). He considers a form of the model in which every pure strategy is playable, and shows that there is no evolutionarily stable strategy (ess). In this paper, in order to discover more about the behaviour of strategies under the model, we shall assume that there are only a finite number of playable pure strategies I1, I2, ···, In where Ij is the strategy ‘play value mj′ and m1 < m2 < ··· < mn. The payoff matrix A for the contest is then given by where V is the reward for winning the contest, C is a constant added to ensure that each entry in A is non-negative (see Bishop and Cannings (1978)), and E[Ii, Ij] is the expected payoff for playing Ii against Ij. We also assume that A is regular (Taylor and Jonker (1978)) i.e. that all its rows are independent.


Author(s):  
Sam Ganzfried

Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biology and even cancer. Finding such a strategy has been shown to be difficult from a theoretical complexity perspective. Informally an ESS is a strategy that if followed by the population cannot be taken over by a mutation strategy. We present an algorithm for the case where mutations are restricted to pure strategies. This is the first positive result for computation of ESS, as all prior results are computational hardness and no prior algorithms have been presented.


Mathematics ◽  
2020 ◽  
Vol 8 (12) ◽  
pp. 2120
Author(s):  
Jinxiu Pi ◽  
Hui Yang ◽  
Yadong Shu ◽  
Chongyi Zhong ◽  
Guanghui Yang

This article investigates the stability of evolutionarily stable strategy in replicator dynamics of two-community with multi-delays. In the real environment, players interact simultaneously while the return of their choices may not be observed immediately, which implies one or more time-delays exists. In addition to using the method of classic characteristic equations, we also apply linear matrix inequality (i.e., LMI) to discuss the stability of the mixed evolutionarily stable strategy in replicator dynamics of two-community with multi-delays. We derive a delay-dependent stability and a delay-independent stability sufficient conditions of the evolutionarily stable strategy in the two-community replicator dynamics with two delays, and manage to extend the sufficient condition to n time delays. Lastly, numerical trials of the Hawk–Dove game are given to verify the effectiveness of the theoretical consequences.


2021 ◽  
Vol 84 (1) ◽  
Author(s):  
József Garay ◽  
Tamás F. Móri

AbstractWe consider matrix games with two phenotypes (players): one following a mixed evolutionarily stable strategy and another one that always plays a best reply against the action played by its opponent in the previous round (best reply player, BR). We focus on iterated games and well-mixed games with repetition (that is, the mean number of repetitions is positive, but not infinite). In both interaction schemes, there are conditions on the payoff matrix guaranteeing that the best reply player can replace the mixed ESS player. This is possible because best reply players in pairs, individually following their own selfish strategies, develop cycles where the bigger payoff can compensate their disadvantage compared with the ESS players. Well-mixed interaction is one of the basic assumptions of classical evolutionary matrix game theory. However, if the players repeat the game with certain probability, then they can react to their opponents’ behavior. Our main result is that the classical mixed ESS loses its general stability in the well-mixed population games with repetition in the sense that it can happen to be overrun by the BR player.


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