population games
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2021 ◽  
Vol 84 (1) ◽  
Author(s):  
József Garay ◽  
Tamás F. Móri

AbstractWe consider matrix games with two phenotypes (players): one following a mixed evolutionarily stable strategy and another one that always plays a best reply against the action played by its opponent in the previous round (best reply player, BR). We focus on iterated games and well-mixed games with repetition (that is, the mean number of repetitions is positive, but not infinite). In both interaction schemes, there are conditions on the payoff matrix guaranteeing that the best reply player can replace the mixed ESS player. This is possible because best reply players in pairs, individually following their own selfish strategies, develop cycles where the bigger payoff can compensate their disadvantage compared with the ESS players. Well-mixed interaction is one of the basic assumptions of classical evolutionary matrix game theory. However, if the players repeat the game with certain probability, then they can react to their opponents’ behavior. Our main result is that the classical mixed ESS loses its general stability in the well-mixed population games with repetition in the sense that it can happen to be overrun by the BR player.


2021 ◽  
Vol 2021 (1) ◽  
Author(s):  
Wei Zhao ◽  
Hui Yang ◽  
Xicai Deng ◽  
Chongyi Zhong

AbstractUnder the assumption that the range of varying uncertain parameters is known, some results of existence and stability of equilibria for population games with uncertain parameters are investigated in this paper. On the basis of NS equilibria in classical noncooperative games, the concept of NS equilibria for population games with uncertain parameters is defined. Using some hypotheses about the continuity and convexity of payoff functions, the existence of NS equilibria in population games is also proved by Fan–Glicksberg fixed point theorem. Furthermore, we establish a bounded rationality model of population games with uncertain parameters, and draw the conclusions about the stability of NS equilibrium in this model by constructing the rationality function and studying its properties.


Games ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 8
Author(s):  
Gustavo Chica-Pedraza ◽  
Eduardo Mojica-Nava ◽  
Ernesto Cadena-Muñoz

Multi-Agent Systems (MAS) have been used to solve several optimization problems in control systems. MAS allow understanding the interactions between agents and the complexity of the system, thus generating functional models that are closer to reality. However, these approaches assume that information between agents is always available, which means the employment of a full-information model. Some tendencies have been growing in importance to tackle scenarios where information constraints are relevant issues. In this sense, game theory approaches appear as a useful technique that use a strategy concept to analyze the interactions of the agents and achieve the maximization of agent outcomes. In this paper, we propose a distributed control method of learning that allows analyzing the effect of the exploration concept in MAS. The dynamics obtained use Q-learning from reinforcement learning as a way to include the concept of exploration into the classic exploration-less Replicator Dynamics equation. Then, the Boltzmann distribution is used to introduce the Boltzmann-Based Distributed Replicator Dynamics as a tool for controlling agents behaviors. This distributed approach can be used in several engineering applications, where communications constraints between agents are considered. The behavior of the proposed method is analyzed using a smart grid application for validation purposes. Results show that despite the lack of full information of the system, by controlling some parameters of the method, it has similar behavior to the traditional centralized approaches.


Mathematics ◽  
2021 ◽  
Vol 9 (1) ◽  
pp. 99
Author(s):  
Guanghui Yang ◽  
Chanchan Li ◽  
Jinxiu Pi ◽  
Chun Wang ◽  
Wenjun Wu ◽  
...  

This paper studies the characterizations of (weakly) Pareto-Nash equilibria for multiobjective population games with a vector-valued potential function called multiobjective potential population games, where agents synchronously maximize multiobjective functions with finite strategies via a partial order on the criteria-function set. In such games, multiobjective payoff functions are equal to the transpose of the Jacobi matrix of its potential function. For multiobjective potential population games, based on Kuhn-Tucker conditions of multiobjective optimization, a strongly (weakly) Kuhn-Tucker state is introduced for its vector-valued potential function and it is proven that each strongly (weakly) Kuhn-Tucker state is one (weakly) Pareto-Nash equilibrium. The converse is obtained for multiobjective potential population games with two strategies by utilizing Tucker’s Theorem of the alternative and Motzkin’s one of linear systems. Precisely, each (weakly) Pareto-Nash equilibrium is equivalent to a strongly (weakly) Kuhn-Tucker state for multiobjective potential population games with two strategies. These characterizations by a vector-valued approach are more comprehensive than an additive weighted method. Multiobjective potential population games are the extension of population potential games from a single objective to multiobjective cases. These novel results provide a theoretical basis for further computing (weakly) Pareto-Nash equilibria of multiobjective potential population games and their practical applications.


2021 ◽  
Vol 0 (0) ◽  
pp. 0
Author(s):  
Mathias Staudigl ◽  
Srinivas Arigapudi ◽  
William H. Sandholm

<p style='text-indent:20px;'>In this article we review a model of stochastic evolution under general noisy best-response protocols, allowing the probabilities of suboptimal choices to depend on their payoff consequences. We survey the methods developed by the authors which allow for a quantitative analysis of these stochastic evolutionary game dynamics. We start with a compact survey of techniques designed to study the long run behavior in the small noise double limit (SNDL). In this regime we let the noise level in agents' decision rules to approach zero, and then the population size is formally taken to infinity. This iterated limit strategy yields a family of deterministic optimal control problems which admit an explicit analysis in many instances. We then move in by describing the main steps to analyze stochastic evolutionary game dynamics in the large population double limit (LPDL). This regime refers to the iterated limit in which first the population size is taken to infinity and then the noise level in agents' decisions vanishes. The mathematical analysis of LPDL relies on a sample-path large deviations principle for a family of Markov chains on compact polyhedra. In this setting we formulate a set of conjectures and open problems which give a clear direction for future research activities.</p>


2020 ◽  
Vol 31 (11) ◽  
pp. 2050162
Author(s):  
Qian Zhao ◽  
Yajun Mao ◽  
Zhihai Rong

The extortion strategy can let its surplus exceed its opponents by a fixed percentage, hence the influence of extortion strategy in a population games has drawn wide attention. In this paper, we study the evolution of extortion strategy with unconditional cooperation and unconditional defection strategies in the Kagome lattice with abundant triangles. Our investigation shows that the extortion strategy can act as catalysts to promote the evolution of cooperation in the networked Prisoner’s Dilemma game. Moreover, proper strength of extortion slope can improve the living environment of the cooperators, thus they enhance cooperation level in the network. Moreover, proper strength of extortion can not only enhance the cooperation level, but also delay the extinction of cooperation. The underlying overlapping triangles help individuals form cooperation cliques that play crucial roles for the evolution of cooperation in those lattices.


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