CONTROL OF OBJECT VISIBILITY IN VOLUME RENDERING — A DISTANCE-BASED APPROACH
Volume data often have redundant information for clinical uses. The essence of volume rendering can be regarded as a mechanism to determine visibility of redundant information and structures of interest using different approaches. Controlling the visibility of these structures in volume rendering depends on the following factors in existing rendering algorithms: The data value of current voxel and its derivatives (used in transfer function based approaches), and the voxel position (used in volume clipping). This paper introduces the distance which is defined by the user into volume rendering pipeline to control the visibility of structures. The distance based approach, which is named as distance transfer function, has the flexibility of transfer functions for depicting data information and the advantages of volume clippings for visualizing inner structures. The results show that the distance based approach is a powerful tool for volume data information depiction.