A formal interface design methodology based on user knowledge

Author(s):  
J. E. McDonald ◽  
D. W. Dearholt ◽  
K. R. Paap ◽  
R. W. Schvaneveldt
1986 ◽  
Vol 17 (4) ◽  
pp. 285-290 ◽  
Author(s):  
J. E. McDonald ◽  
D. W. Dearholt ◽  
K. R. Paap ◽  
R. W. Schvaneveldt

1987 ◽  
Vol 31 (1) ◽  
pp. 46-50
Author(s):  
Andrew M. Cohill

This paper discusses two general models of user interaction in the context of user assistance (HELP) and their implications for design. Conceptual and quantitative models provide software engineers with tools that can aid them in the interface design process. The conceptual model presented is derived using a hermeneutic approach to the analysis of human-computer interaction. The interaction is modeled as a set of states and transitions between states. This suggests that user assistance should have a more central role in the design of the system. The quantitative model is derived from a study of the existing literature, and provides a framework for analyzing performance issues at the human-computer interface, using metrics like response time, keystrokes, error rates, and task completion rates. The model contains seven components, covering user characteristics, information type, structure, user knowledge, presentation, control, and access.


2019 ◽  
Vol 75 (4) ◽  
pp. 807-822 ◽  
Author(s):  
Xiaoyue Ma ◽  
Pengzhen Xue ◽  
Siya Zhang ◽  
Nada Matta ◽  
Chunxiu Qin ◽  
...  

Purpose Visual Distinctive Language (VDL)-based iconic tags are structured visual information annotation. They explicate the content and organization of tagged information by graphical and symbolic features in order to improve the vocabulary problems of textual tags. The purpose of this paper is to investigate how these special icons help in tagged-based user information searching. Design/methodology/approach A two-stage experiment was designed and conducted so as to follow and quantify the searching process in specific searching target case and no specific searching target case when using VDL-based iconic tags. Findings The experimental results manifested that VDL-based iconic tags enhanced the role of tag in information searching. They could make user better understand tag clusters, which, in turn, provide global structure of involved topics. Also, VDL-based iconic tags helped user to find out searching target more quickly with higher accuracy by taking advantages of visual representation of tag categories and symbolic signification of tag content. Originality/value This study is one of the first to verify how structured icons work in information searching and how user’s graphical cognition impacts on tag-based information searching process. The research findings are dedicated to the theory of VDL-based iconic tags, as well as to a new visualization method for search user interface design.


2017 ◽  
Vol 34 (4) ◽  
pp. 9-15 ◽  
Author(s):  
Lauren Di Monte ◽  
Mike Serafin

Purpose This paper aims to take seriously the import accorded to the interface within the digital humanities. It will probe some of the possibilities and limits of the computer interface as a reading and research tool by unpacking theoretical and practical aspects of interface design. Design/methodology/approach The authors wanted to see if they could design a tool that would meet three interrelated goals: the first was to develop a digital tool that would enable scholarship rather than mere publishing. Next, they wanted to build an interface that would acknowledge the situatedness of reading and meaning-making practices. Findings The research-oriented design approach to interface design has shown us how valuable it is to combine research and practice when thinking through issues in the digital humanities. Engaging in such a design project provides the unique opportunity to bring together theoretical concepts relating interface design with robust tools like XML mark-up and Drupal modules. Originality/value There is literature on the subject of transformation of print documents to electronic text (Hayles, 2003) and the representation of text within a computer (Sperberg-McQueen, 1991); this project attempts to build a prototype of what these theories might look like.


1988 ◽  
Vol 32 (5) ◽  
pp. 370-374 ◽  
Author(s):  
Lovie A. Melkus ◽  
Robert J. Torres

Although the use of a prototype of the user interface of a software application early in the development cycle is a valuable tool in the design of a usable user interface, prototyping can be difficult to introduce into the development process. Furthermore, designers without experience in using a prototype can run into problems which counteract the value of this user interface design methodology. Designers with experience in a substantial prototyping effort have formulated guidelines for the use of prototyping which can help to minimize these problems.


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