First-person view animation editing utilizing video see-through augmented reality

Author(s):  
Liang-Chen Wu ◽  
Jia-Ye Li ◽  
Yu-Hsuan Huang ◽  
Ming Ouhyoung
2002 ◽  
Vol 6 (1) ◽  
pp. 75-86 ◽  
Author(s):  
Bruce Thomas ◽  
Ben Close ◽  
John Donoghue ◽  
John Squires ◽  
Phillip De Bondi ◽  
...  

Author(s):  
B. Thomas ◽  
B. Close ◽  
J. Donoghue ◽  
J. Squires ◽  
P. De Bondi ◽  
...  

Author(s):  
Zhiwei Zhu ◽  
Vlad Branzoi ◽  
Mikhail Sizintsev ◽  
Nicholas Vitovitch ◽  
Taragay Oskiper ◽  
...  

2022 ◽  
pp. 82-97
Author(s):  
Maxime Ros ◽  
Lorenz S. Neuwirth

The advancement of virtual reality (VR) technology for educational instruction and curricular (re)design have become highly attractive and newly demanding areas of both the technology and healthcare industries. However, the quickly evolving field is still learning about each of the associated VR technologies, whether they are evidence-based, and how they are validated to decrease cognitive load and in turn increase student/learner comprehension. Likewise, the instructional (re)design of the content that the student/learner is exposed to in VR, and whether it is immersive, and promotes memorable content and experiences can influence their learning outcomes. Here the Revinax® Handbook content library that is displayed in an immersive virtual reality application in first-person point-of-view (IVRA-FPV) is contrasted with third-person point-of-view (IVRA-TPV) through VR headsets to an individual, and computer displays to many individuals along with augmented reality (AR) are evaluated as emerging advancements in the field of VR and AR.


2021 ◽  
Vol 22 (1-2) ◽  
pp. 1-10
Author(s):  
Damia Fuentes Escote ◽  
Sudhanshu Kumar Semwal

Using drones and augmented reality paradigm, new forms of interactive algorithms has been created and proposed.We start with a first person view interaction where the drone mimics the movement of one person’s head wearing aHMD so that movements of the head can be mapped to actions by the drones. We then provide two novel AR/VRapplications of drones to create something similar to third person view in 2D and 3D. To get started, our firstidea is to control a drone using head movements. The second application which we implemented is to provide animplementation where tangible platforms are used by the drone to react to the movements of the character. Finallyour third implementaton if to create and AR world using real outdoor scenery and asking a drone to mimic a thirdperson view combining the real scenery with a synthetic actor so that based on the synthetic actor movement thedrone changes its behavior correctly in the real-word trying to provide a synchronized view of the real and syntheticword. There are three novel ideas providing a new form of interactions which will improve with drones functionalityin future. Our implementation shows the feasibility of our idea as discussed in the paper.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


ASHA Leader ◽  
2014 ◽  
Vol 19 (1) ◽  
pp. 72-72
Author(s):  
Kelli Jeffries Owens
Keyword(s):  

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