A Triangular Texture Mapping for 3D Modeling with Kinect

Author(s):  
Feng Yang ◽  
Jianxin Chen ◽  
Lujia Zhang ◽  
Jun Ge ◽  
Jie Ding
Keyword(s):  
Author(s):  
Wissam Wahbeh

The introduced research is about 3D modeling technique that can be considered as an assembly point of photography, topography, photogrammetry, and computer graphics. The chapter present survey methods based on spherical panoramas produced by image stitching techniques, which are proved efficient in order to obtain a high metric quality. It is an interactive survey system to generating 3D models of architectural structures and urban scenes. Photogrammetric fundamentals are applied using two different approaches to obtain the 3D model: the first one is by using texture-mapping techniques in the way of creating the virtual models; while the second is by using parametric visual programing process.


Author(s):  
Z Cai ◽  
W. Liu ◽  
G. Luo ◽  
Z. Xiang

The key technologies in the real scene 3D modeling of oblique photography mainly include the data acquisition of oblique photography, layout and surveying of photo control points, oblique camera calibration, aerial triangulation, dense matching of multi-angle image, building of triangulation irregular network (TIN) and TIN simplification and automatic texture mapping, among which aerial triangulation is the core and the results of aerial triangulation directly affect the later model effect and the corresponding data accuracy. Starting from this point of view, this paper aims to study the practical technologies of aerial triangulation for real scene 3D modeling with oblique photography and finally proposes a technical method of aerial triangulation with oblique photography which can be put into practice.


2020 ◽  
Author(s):  
Christopher S. Graffeo ◽  
Avital Perry ◽  
Lucas P. Carlstrom ◽  
Michael J. Link ◽  
Jonathan Morris

2016 ◽  
Vol 1 (1) ◽  
pp. 51-58 ◽  
Author(s):  
Jean François Uhl ◽  
Maxime Chahim ◽  
François Cros ◽  
Amina Ouchene ◽  
◽  
...  

The 3D modeling of the vascular system could be achieved in different ways: In the venous location, the morphological modeling by MSCT venography is used to image the venous system: this morphological modeling tool accurately investigates the 3D morphology of the venous network of our patients with chronic venous disease. It is also a fine educational tool for students who learn venous anatomy, the most complex of the human body. Another kind of modeling (mathematical modeling) is used to simulate the venous functions, and virtually tests the efficacy of any proposed treatments. To image the arterial system, the aim of 3D modeling is to precisely assess and quantify the arterial morphology. The use of augmented reality before an endovascular procedure allows pre-treatment simulation, assisting in pre-operative planning as well as surgical training. In the special field of liver surgery, several 3D modeling software products are available for computer simulations and training purposes and augmented reality.


Author(s):  
Jan Jelínek ◽  
František Staněk ◽  
Radomír Grygar ◽  
Jan Franěk ◽  
Michal Poňavič
Keyword(s):  

2010 ◽  
Vol 22 (5) ◽  
pp. 753-761 ◽  
Author(s):  
Hong Chen ◽  
Xiaoan Tang ◽  
Yaohua Xie ◽  
Maoyin Sun

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