scholarly journals Using experience sampling to link software repositories with emotions and work well-being

Author(s):  
Miikka Kuutila ◽  
Mika V. Mäntylä ◽  
Maëlick Claes ◽  
Marko Elovainio ◽  
Bram Adams
2019 ◽  
Vol 35 (6) ◽  
pp. 878-890 ◽  
Author(s):  
David Marcusson-Clavertz ◽  
Oscar N. E. Kjell

Abstract. Thinking about task-unrelated matters (mind wandering) is related to cognition and well-being. However, the relations between mind wandering and other psychological variables may depend on whether the former commence spontaneously or deliberately. The current two studies investigated the psychometric properties of the Spontaneous and Deliberate Mind Wandering Scales (SDMWS; Carriere, Seli, & Smilek, 2013 ). Study 1 evaluated the stability of the scales over 2 weeks ( N = 284 at Time 1), whereas Study 2 ( N = 323) evaluated their relations to Generalized anxiety disorder symptoms, Openness, Social desirability, and experience-sampling reports of intentional and unintentional mind wandering during an online cognitive task. The results indicated that the SDMWS were better fitted with a two-factor than a one-factor solution, although the fit was improved with the exclusion of one item. The scales exhibited strong measurement invariance across gender and time, and moderately high test-retest reliability. Spontaneous mind wandering predicted Generalized anxiety disorder and experience-sampling reports of unintentional mind wandering, whereas Deliberate mind wandering predicted Openness and experience-sampling reports of intentional mind wandering. Furthermore, Spontaneous mind wandering showed a negative association with social desirability of weak-to-medium strength. In sum, the scales generally showed favorable psychometric properties.


2021 ◽  
Vol 26 (5) ◽  
Author(s):  
Miikka Kuutila ◽  
Mika Mäntylä ◽  
Maëlick Claes ◽  
Marko Elovainio ◽  
Bram Adams

AbstractReports of poor work well-being and fluctuating productivity in software engineering have been reported in both academic and popular sources. Understanding and predicting these issues through repository analysis might help manage software developers’ well-being. Our objective is to link data from software repositories, that is commit activity, communication, expressed sentiments, and job events, with measures of well-being obtained with a daily experience sampling questionnaire. To achieve our objective, we studied a single software project team for eight months in the software industry. Additionally, we performed semi-structured interviews to explain our results. The acquired quantitative data are analyzed with generalized linear mixed-effects models with autocorrelation structure. We find that individual variance accounts for most of the R2 values in models predicting developers’ experienced well-being and productivity. In other words, using software repository variables to predict developers’ well-being or productivity is challenging due to individual differences. Prediction models developed for each developer individually work better, with fixed effects R2 value of up to 0.24. The semi-structured interviews give insights into the well-being of software developers and the benefits of chat interaction. Our study suggests that individualized prediction models are needed for well-being and productivity prediction in software development.


2018 ◽  
Vol 29 (2) ◽  
pp. 309-321 ◽  
Author(s):  
Matthias Weiss ◽  
Stefan Razinskas ◽  
Julia Backmann ◽  
Martin Hoegl

2019 ◽  
Vol 30 (6) ◽  
pp. 863-879 ◽  
Author(s):  
Elise K. Kalokerinos ◽  
Yasemin Erbas ◽  
Eva Ceulemans ◽  
Peter Kuppens

Emotion differentiation, which involves experiencing and labeling emotions in a granular way, has been linked with well-being. It has been theorized that differentiating between emotions facilitates effective emotion regulation, but this link has yet to be comprehensively tested. In two experience-sampling studies, we examined how negative emotion differentiation was related to (a) the selection of emotion-regulation strategies and (b) the effectiveness of these strategies in downregulating negative emotion ( Ns = 200 and 101 participants and 34,660 and 6,282 measurements, respectively). Unexpectedly, we found few relationships between differentiation and the selection of putatively adaptive or maladaptive strategies. Instead, we found interactions between differentiation and strategies in predicting negative emotion. Among low differentiators, all strategies (Study 1) and four of six strategies (Study 2) were more strongly associated with increased negative emotion than they were among high differentiators. This suggests that low differentiation may hinder successful emotion regulation, which in turn supports the idea that effective regulation may underlie differentiation benefits.


Field Methods ◽  
2019 ◽  
Vol 31 (3) ◽  
pp. 277-291 ◽  
Author(s):  
Stefan Stieger ◽  
Ulf-Dietrich Reips

We investigated fluctuations of well-being by using a smartphone-based mobile experience sampling method (real-time and multiple time point measurements in the field using smartphones). Moreover, temperature, longitude, latitude, altitude, wind speed, rainfall, and further environment-based indicators were included as predictors either from smartphone sensors or from open-access Internet databases. Overall, a total of 213 participants reported on their well-being (over 14 days; three measurements per day; 8,000+ well-being judgments). We were able to replicate and refine past research about the dynamics of well-being fluctuations during the day (low in the morning, high in the evening) and over the course of a week (low just before the beginning of the week, highest near the end of the week). We also show what kind of benefits empirical researchers can gain for their research using smartphones and their built-in sensors by combining these measures with data from open-access databases.


10.2196/16289 ◽  
2020 ◽  
Vol 7 (2) ◽  
pp. e16289
Author(s):  
Alan Davies ◽  
Julia Mueller ◽  
Jean Hennings ◽  
Ann-Louise Caress ◽  
Caroline Jay

Background Gaps exist between developers, commissioners, and end users in terms of the perceived desirability of different features and functionalities of mobile apps. Objective The objective of this study was to co-design a prototype mobile app for people with chronic obstructive pulmonary disease (COPD). We present lessons learned and recommendations from working on a large project with various stakeholders to develop a mobile app for patients with COPD. Methods We adopted a user-centered, participatory approach to app development. Following a series of focus groups and interviews to capture requirements, we developed a prototype app designed to enable daily symptom recording (experience sampling). The prototype was tested in a usability study applying the think aloud protocol with people with COPD. It was then released via the Android app store, and experience sampling data and event data were captured to gather further usability data. Results A total of 5 people with COPD participated in the pilot study. Identified themes include familiarity with technology, appropriate levels for feeding back information, and usability issues such as manual dexterity. Moreover, 37 participants used the app over a 4-month period (median age 47 years). The symptoms most correlated to perceived well-being were tiredness (r=0.61; P<.001) and breathlessness (r=0.59; P<.001). Conclusions Design implications for COPD apps include the need for clearly labeled features (rather than relying on colors or symbols that require experience using smartphones), providing weather information, and using the same terminology as health care professionals (rather than simply lay terms). Target users, researchers, and developers should be involved at every stage of app development, using an iterative approach to build a prototype app, which should then be tested in controlled settings as well as in the wild (ie, when deployed and used in real-world settings) over longer periods.


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