The Role of Studying Discrete Mathematics in the Formation of the Logic of Thinking for Computer Science Students

Author(s):  
Marianna N. Maksimenko ◽  
Ruzan E. Mirzakhanyan
2009 ◽  
pp. 2029-2045
Author(s):  
Daniel Bolanos ◽  
Almudena Sierra

Due to the increasingly important role of software testing in software quality assurance, during the last several years, the utilization of automated testing tools, and particularly those belonging to the xUnit family, has proven to be invaluable. However, as the number of resources available continues increasing, the complexity derived from the selection and integration of the most relevant software testing principles, techniques and tools into an adequate learning environment for training computer science students in software testing, increases too. In this chapter we introduce a experience of teaching Software Testing for a senior-level course. In the elaboration of the course a wide variety of testing techniques, methodologies and tools have been selected and seamlessly integrated. An evaluation of students performance during the three academic years that the course has been held show that students’ attitudes changed with a high or at least a positive statistical significance.


Author(s):  
Omar Karram

Computer games are an effective approach that enhances student’s motivation and innovation. Many modern teaching strategies have been implemented in the process of teaching different subjects such as learn to do, explore to learn, cognitive and meta-cognitive learning, and gamification. Gamification is an effective approach to make a positive change in students' behavior and attitude towards learning, to improve their motivation and engagement. This paper presents the role of computer games in enhancing high schools computer science students’ motivation and engagement through gamification. It’s illustrated the implementation of Code Combat as a teaching model for teaching object-oriented programming (OOP) which considered a tough topic in the computer science field. Code-Combat is a gamification platform that uses games elements to make coding interesting and engaging for students. It consists of different levels, where each level covers a specific topic in computer science and structures based on object oriented methodology such as(variables, conditions, loops and recursion).


2009 ◽  
pp. 233-249
Author(s):  
Daniel Bolanos ◽  
Almudena Sierra

Due to the increasingly important role of software testing in software quality assurance, during the last several years, the utilization of automated testing tools, and particularly those belonging to the xUnit family, has proven to be invaluable. However, as the number of resources available continues increasing, the complexity derived from the selection and integration of the most relevant software testing principles, techniques and tools into an adequate learning environment for training computer science students in software testing, increases too. In this chapter we introduce a experience of teaching Software Testing for a senior-level course. In the elaboration of the course a wide variety of testing techniques, methodologies and tools have been selected and seamlessly integrated. An evaluation of students performance during the three academic years that the course has been held show that students’ attitudes changed with a high or at least a positive statistical significance.


Source code management is one of the most vital tools in modern software development. Moreover, the open source initiative requires a method to distribute their code effectively. GitHub is one of the most popular web-based version control systems that offers version control and source code management. Therefore, it is important to introduce GitHub as early as possible to computer science students. Our objective is to observe the use of GitHub as a source code management system. We perform a survey targeted at the students and collected 298 answers. We also perform a short interview amongst the lecturer regarding their familiarity with GitHub and source control management in general. The survey result shows that while GitHub is quite popular amongst the student, the knowledge and experience of using it is considerably low. Similar responses were received from the lecturer that argues that the role of GitHub in classroom is redundant. The details of the result are thoroughly discussed in this paper


2018 ◽  
Vol 12 ◽  
pp. 25-41
Author(s):  
Matthew C. FONTAINE

Among the most interesting problems in competitive programming involve maximum flows. However, efficient algorithms for solving these problems are often difficult for students to understand at an intuitive level. One reason for this difficulty may be a lack of suitable metaphors relating these algorithms to concepts that the students already understand. This paper introduces a novel maximum flow algorithm, Tidal Flow, that is designed to be intuitive to undergraduate andpre-university computer science students.


2018 ◽  
Vol 15 (1) ◽  
pp. 40
Author(s):  
PARASKEVOPOULOU-KOLLIA EFROSYNI-ALKISTI ◽  
SOURSOU GEORGIA ◽  
ZOGOPOULOS BILL ◽  
OREOPOULOU EVANGELIA ◽  
KONTOU PANAGIOTA ◽  
...  

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