Teaching the next generation of child-computer interaction researchers and designers

Author(s):  
Maarten Van Mechelen ◽  
Shuli Gilutz ◽  
Juan Pablo Hourcade ◽  
Gökçe Elif Baykal ◽  
Mathieu Gielen ◽  
...  
2011 ◽  
Vol 5 (1) ◽  
pp. 31-46 ◽  
Author(s):  
T. Heinroth ◽  
A. Kameas ◽  
G. Pruvost ◽  
L. Seremeti ◽  
Y. Bellik ◽  
...  

2013 ◽  
Vol 329 ◽  
pp. 478-482
Author(s):  
Zhen Fang Teng

Kinect marks the arrival of the era of body feeling interaction, which strides over a big step to the ultimate goal of the human-computer interaction (natural user interface). The Kinect is introduced in the aspects of composition, operation principle, function, development mode. In addition, the latest application examples in the fields except for games are also told. So, it has certain theoretical research and practical application value for the researchers and engineers that are eager for studying Kinect technology.


2006 ◽  
Vol 35 (3) ◽  
Author(s):  
Silke Jahn ◽  
Aizhen Liu ◽  
Mihail Dimitrov ◽  
Michail Mazo ◽  
Friedrich Jürgen ◽  
...  

In this paper an approach of using contextual information for structuring and displaying menus on small devices will be discussed, based on the implementation of a game for mobile games. CitizenMOB is a location-based, multiplayer, never-ending society-driven strategic mobile game that has been developed in order to understand today's possibilities and challenges in the design of complex games for mobile phones. Integrating a context-aware navigation and adaptive menu structure is an attempt not only to reflect the effect of new contexts of use on human-computer-interaction, it is also meant to overcome usability problems that occur when limitations of small screens are combined with complex rules and massive options in the next generation of rich mobile applications.


1996 ◽  
Vol 39 (4) ◽  
pp. 16-18 ◽  
Author(s):  
Elliot Soloway ◽  
Amanda Pryor

Author(s):  
Helen Bailey ◽  
Michelle Bachler ◽  
Simon Buckingham Shum ◽  
Anja Le Blanc ◽  
Sita Popat ◽  
...  

This paper considers the role and impact of new and emerging e-Science tools on practice-led research in dance. Specifically, it draws on findings from the e-Dance project. This 2-year project brings together an interdisciplinary team combining research aspects of choreography, next generation of videoconferencing and human–computer interaction analysis incorporating hypermedia and nonlinear annotations for recording and documentation.


2004 ◽  
Vol 171 (4S) ◽  
pp. 389-389
Author(s):  
Manoj Monga ◽  
Ramakrishna Venkatesh ◽  
Sara Best ◽  
Caroline D. Ames ◽  
Courtney Lee ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document