Geometry processing with intrinsic triangulations

Author(s):  
Nicholas Sharp ◽  
Mark Gillespie ◽  
Keenan Crane
Keyword(s):  
2020 ◽  
Vol 39 (4) ◽  
Author(s):  
Rohan Sawhney ◽  
Keenan Crane

2021 ◽  
Vol 39 (2) ◽  
pp. 343-352
Author(s):  
Ajahati Mukti

Every object has its characteristic shape, appearance and responses to physical interactions. Computer graphics center on those three components of an object to bring them onto the computer display. With the rapid development of three dimensional (3D) printing technology, the accuracy of the focused object’s geometry was put forward. Point-based graphing is a way to taking the role in rendering the huge 3D sampled data. Based on the digital geometry processing of point-sampled model, various algorithms were reviewed, and some related key techniques were compared with the potential perspective of the future work in this area was also presented.


2017 ◽  
Vol 36 (6) ◽  
pp. 1-8 ◽  
Author(s):  
Philipp Herholz ◽  
Timothy A. Davis ◽  
Marc Alexa

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