scholarly journals DMPDS: A Fast Motion Estimation Algorithm Targeting High Resolution Videos and Its FPGA Implementation

2012 ◽  
Vol 2012 ◽  
pp. 1-12 ◽  
Author(s):  
Gustavo Sanchez ◽  
Felipe Sampaio ◽  
Marcelo Porto ◽  
Sergio Bampi ◽  
Luciano Agostini

This paper presents a new fast motion estimation (ME) algorithm targeting high resolution digital videos and its efficient hardware architecture design. The new Dynamic Multipoint Diamond Search (DMPDS) algorithm is a fast algorithm which increases the ME quality when compared with other fast ME algorithms. The DMPDS achieves a better digital video quality reducing the occurrence of local minima falls, especially in high definition videos. The quality results show that the DMPDS is able to reach an average PSNR gain of 1.85 dB when compared with the well-known Diamond Search (DS) algorithm. When compared to the optimum results generated by the Full Search (FS) algorithm the DMPDS shows a lose of only 1.03 dB in the PSNR. On the other hand, the DMPDS reached a complexity reduction higher than 45 times when compared to FS. The quality gains related to DS caused an expected increase in the DMPDS complexity which uses 6.4-times more calculations than DS. The DMPDS architecture was designed focused on high performance and low cost, targeting to process Quad Full High Definition (QFHD) videos in real time (30 frames per second). The architecture was described in VHDL and synthesized to Altera Stratix 4 and Xilinx Virtex 5 FPGAs. The synthesis results show that the architecture is able to achieve processing rates higher than 53 QFHD fps, reaching the real-time requirements. The DMPDS architecture achieved the highest processing rate when compared to related works in the literature. This high processing rate was obtained designing an architecture with a high operation frequency and low numbers of cycles necessary to process each block.

Author(s):  
SANTOSH KU. CHHOTRAY ◽  
DHEERAJ KANNOUJIA ◽  
SAMIR KU JHA

Recent day Communication between ends is facilitated by the development in the area of wired and wireless networks. So many researches are going on the field of motion estimation to achieve the requirement of recent day technology. Block matching algorithms are very useful in achieving the efficient and acceptable motion estimation. Total computation cost and bit budgeting can be efficiently controlled by properly modifying block matching algorithms. Video coding using Orthogonal Logarithmic Search Algorithm (OSA) is one of the best block matching algorithms used now days. Motion estimation is the most time consuming operation in a typical video encoder. This paper presents a novel method by combining modified three step (M3SS) algorithm with a different search pattern and diamond search (DS) based on dead cell for the block based motion estimation. Result shows that from the original Three step Search (3SS/TSS ) method, the PSNR value has increased and the computations time has been reduced effectively by modified 3SS and again to increase the search space we combined diamond search(DS) algorithm. The experimental results based on different video frames were compared to demonstrate the advantages of proposed fast motion estimation algorithm.


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