scholarly journals On Taxed Matrix Games and Changes in the Expected Transfer

Game Theory ◽  
2014 ◽  
Vol 2014 ◽  
pp. 1-8 ◽  
Author(s):  
Ingo Althöfer ◽  
Marlis Bärthel

In gambling scenarios the introduction of taxes may affect playing behavior and the transferred monetary volume. Using a game theoretic approach, we ask the following: How does the transferred monetary volume change when the winner has to pay a tax proportional to her win? In this paper we therefore introduce a new parameter: the expected transfer. For a zerosum matrix game with payoff matrix A and mixed strategies p and q of the two players it is defined by ET(A;p,q)=∑‍∑‍piqj|aij|. Surprisingly, it turns out that for small fair matrix games higher tax rates lead to an increased expected transfer. This phenomenon occurs also in analogous situations with tax on the loser, bonus for the winner, or bonus for the loser. Higher tax or bonus rates lead to overproportional expected revenues for the tax authority or overproportional expected expenses for the grant authority, respectively.

2019 ◽  
Vol 44 (2) ◽  
pp. 137-150
Author(s):  
Joseph Gogodze

Abstract In this note, we propose a game-theoretic approach for benchmarking computational problems and their solvers. The approach takes an assessment matrix as a payoff matrix for some zero-sum matrix game in which the first player chooses a problem and the second player chooses a solver. The solution in mixed strategies of this game is used to construct a notionally objective ranking of the problems and solvers under consideration. The proposed approach is illustrated in terms of an example to demonstrate its viability and its suitability for applications.


Author(s):  
Vinod Jangid, Gaurav Sharma, Ganesh Kumar

In marketing, a real-world dilemma emerging between two rivals, McDonald's and Burger King, is investigated. Both firms use three strategies: discounted pricing, status quo, and aggressive commercial. In such cases, ambiguity is a determining factor. To deal with confusion in payoffs, octagonal fuzzy numbers are used. To rank fuzzy numbers, the average of odd positions, average of even positions, and quartile deviations are used. To solve the reduced modelled two competitors zero sum fuzzy matrix games, the proposed ranking methods are used. Finally, the findings are compared to current approaches that are quite similar to the proposed approach.


1982 ◽  
Vol 55 (3) ◽  
pp. 367 ◽  
Author(s):  
Carl Alan Batlin ◽  
Susan Hinko

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