“In the Mood to Game”: Selective exposure and mood management processes in computer game play

2013 ◽  
Vol 17 (3) ◽  
pp. 375-393 ◽  
Author(s):  
Nicholas D Bowman ◽  
Ron Tamborini
Author(s):  
Leonard Reinecke ◽  
Sabine Trepte

Abstract. This quasi-experimental study examined the effects of exposure to a computer game on arousal and subsequent task performance. After inducing a state of low arousal, participants were assigned to experimental or control conditions via self-selection. Members of the experimental group played a computer game for five minutes; subjects in the control group spent the same amount of time awaiting further instructions. Participants who were exposed to the computer game showed significantly higher levels of arousal and performed significantly better on a subsequent cognitive task. The pattern of results was not influenced by the participants' prior experience with the game. The findings indicate that mood-management processes associated with personal media use at the workplace go beyond the alteration of arousal and affect subsequent cognitive performance.


Author(s):  
Xiaowen Fang ◽  
Susy Chan ◽  
Jacek Brzezinski ◽  
Chitra Nair
Keyword(s):  

2021 ◽  
pp. 69-84
Author(s):  
Melissa J. Robinson ◽  
Silvia Knobloch-Westerwick

Author(s):  
Henrik Kessler ◽  
Anna-Christine Schmidt ◽  
Ella L. James ◽  
Simon E. Blackwell ◽  
Marcel von Rauchhaupt ◽  
...  

2015 ◽  
Vol 10 (2) ◽  
pp. 13 ◽  
Author(s):  
Jihhyeon Yi ◽  
Sungryul Park ◽  
Donghee Choi ◽  
Gyouhyung Kyung

2004 ◽  
Vol 35 (1) ◽  
pp. 21-34 ◽  
Author(s):  
Stephen Houghton ◽  
Nikki Milner ◽  
John West ◽  
Graham Douglas ◽  
Vivienne Lawrence ◽  
...  

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