Ergonomics study on the visual environment at urban uncontrolled intersections based on visibility simulation approach applying 3-dimensional computer graphics software

Author(s):  
Midori Mori ◽  
Sadao Horino ◽  
Noboru Kubo
Author(s):  
J.R. McIntosh ◽  
D.L. Stemple ◽  
William Bishop ◽  
G.W. Hannaway

EM specimens often contain 3-dimensional information that is lost during micrography on a single photographic film. Two images of one specimen at appropriate orientations give a stereo view, but complex structures composed of multiple objects of graded density that superimpose in each projection are often difficult to decipher in stereo. Several analytical methods for 3-D reconstruction from multiple images of a serially tilted specimen are available, but they are all time-consuming and computationally intense.


1979 ◽  
Vol 1 (3) ◽  
pp. 167-174
Author(s):  
Susan Marcus

Computer graphics systems existing today allow for the manipulation of increasingly complex visual displays. The visualisation of information in a computer-based medium suggests solutions to two critical problems: first, the overabundance of alphanumeric information routinely generated by information systems and second, the expression complexity in situations that face the business and research communities. Graphic designers accustomed to handling complex scientific and technical information in a systematic and structural way offer a resource for the development of more effective presentations of computer-generated material. Certain graphic designers who specialise in informational graphics are interested in beginning a conversation with the people developing computer graphics software and firmware. The outcome of these dialogues would be the articulation and utilisation of the principles and elements of effective visual design.


1979 ◽  
Vol 105 (1) ◽  
pp. 3-12
Author(s):  
Henry N. Christiansen ◽  
Michael B. Stephenson

Leonardo ◽  
2002 ◽  
Vol 35 (3) ◽  
pp. 303-310 ◽  
Author(s):  
Gregory P. Garvey

This paper discusses the organization and motivation for a workshop devoted to the experimental use of 3D computer graphics to model the human figure. The workshop introduced a simple technique for modeling a leg by lofting a series of circles into the appropriate shape using sketches drawn from life. This approach links the expressive world of drawing to the impersonal mechanical tasks of computer modeling. The workshop also served as an introduction to 3D modeling and the MAYA 3D Computer Graphics Software Graphical User Interface. The drawing exercises of Kimon Nicolaïdes are discussed and provide inspiration to explore alternatives to photo-realistic modeling that reflect the artistic legacy of early modernist experiments such as cubism and futurism.


2021 ◽  
pp. 49-53
Author(s):  
IGOR NIKOLAEVICH VERGUN ◽  
◽  
SERGEI SERGEEVICH SPICIN ◽  

The article provides historical information about the simulated object and considers the creation of a computer model of the Shadrinsky Cathedral in free computer graphics software with a demonstration of intermediate stages.


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