Computer graphics software packages: Evaluating and selecting production materials

TechTrends ◽  
1992 ◽  
Vol 37 (3) ◽  
pp. 30-31
Author(s):  
Janet Abaya
Author(s):  
A.B. Duisebaeva ◽  

In this paper, an attempt is made to study the features of teaching future mathematics teachers in computer graphics and multimedia in the context of informatization of education and to identify some important points that affect the effectiveness of improving their mathematical training. Today, despite the abundance of various application software packages, the problem of learning computer animation remains relevant. The use of computer graphics in educational systems not only allows you to increase the speed of information transfer and increase its level of understanding, but also contributes to the development of imaginative thinking. Of great educational and psychological importance is the fact that the color of graphic images affects thoughts and feelings, stimulating the imagination. The competent use of computer graphics technology allows us to provide not only the best development of educational material, but also create all the conditions for a more effective learning process as a whole.


1979 ◽  
Vol 1 (3) ◽  
pp. 167-174
Author(s):  
Susan Marcus

Computer graphics systems existing today allow for the manipulation of increasingly complex visual displays. The visualisation of information in a computer-based medium suggests solutions to two critical problems: first, the overabundance of alphanumeric information routinely generated by information systems and second, the expression complexity in situations that face the business and research communities. Graphic designers accustomed to handling complex scientific and technical information in a systematic and structural way offer a resource for the development of more effective presentations of computer-generated material. Certain graphic designers who specialise in informational graphics are interested in beginning a conversation with the people developing computer graphics software and firmware. The outcome of these dialogues would be the articulation and utilisation of the principles and elements of effective visual design.


1979 ◽  
Vol 105 (1) ◽  
pp. 3-12
Author(s):  
Henry N. Christiansen ◽  
Michael B. Stephenson

Leonardo ◽  
2002 ◽  
Vol 35 (3) ◽  
pp. 303-310 ◽  
Author(s):  
Gregory P. Garvey

This paper discusses the organization and motivation for a workshop devoted to the experimental use of 3D computer graphics to model the human figure. The workshop introduced a simple technique for modeling a leg by lofting a series of circles into the appropriate shape using sketches drawn from life. This approach links the expressive world of drawing to the impersonal mechanical tasks of computer modeling. The workshop also served as an introduction to 3D modeling and the MAYA 3D Computer Graphics Software Graphical User Interface. The drawing exercises of Kimon Nicolaïdes are discussed and provide inspiration to explore alternatives to photo-realistic modeling that reflect the artistic legacy of early modernist experiments such as cubism and futurism.


1989 ◽  
Vol 13 (2) ◽  
pp. 279-280
Author(s):  
Jan van den Bos

2021 ◽  
Vol 3 (2) ◽  
pp. 14-21
Author(s):  
E. Shopina ◽  
M. Markova

Vector graphics and 3D modeling have opened up a wide range of perspectives for designers to create various art objects. The use of computer graphics greatly simplified the process of sketch creating, as it provided the ability to change, add colors, and edit entire groups of objects. 3D modeling made it possible to recreate products, taking into account the smallest details in a virtual environment, compose an interior, and perform animation of various processes. The research object is the computer programs Corel Draw and 3D max and their importance for the methodology of development and creation of art objects. As a result of the study, it was found that vector graphics and 3D modeling programs not only made it easier for designers to create art objects, but also made it possible to improve the level of design by changing the usual perception. According to the authors, software products influenced the development of design, which made it possible to create any objects in a virtual environment.


2021 ◽  
pp. 49-53
Author(s):  
IGOR NIKOLAEVICH VERGUN ◽  
◽  
SERGEI SERGEEVICH SPICIN ◽  

The article provides historical information about the simulated object and considers the creation of a computer model of the Shadrinsky Cathedral in free computer graphics software with a demonstration of intermediate stages.


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