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2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Dong Wenhao

Under the background of intelligent technologies, art designers need to use information technology to assist the design of art factors and fully realize the integration of art design and information technology. Multisensor information fusion technology can more intuitively and visually carry out a more comprehensive grasp of the objectives to be designed, maximize the positive effects of art design, and achieve its overall optimization and can also help art designers get rid of the traditional monolithic and obsolete design concepts. Based on multisensor information fusion technology under wireless virtual reality environment, principles of signal acquisition and preprocessing, feature extraction, and fusion calculation, to analyze the information processing process of multisensor information fusion, conduct the model construction and performance evaluation for intelligent art design, and propose an intelligent art design model based on multisensor information fusion technology, we discuss the realization of multisensor information fusion algorithm in intelligent art design and finally carry out a simulation experiment and its result analysis by taking the environment design of a parent-child restaurant as an example. The study results show that using multisensor information fusion in the environmental design of parent-child restaurant is better than using a single sensor for that; at the same time, using force sensors has a better environmental design effect than using vibration sensors. The multisensor information fusion technology can automatically analyze the observation information of several sources obtained in time sequence under certain criteria and comprehensively perform information processing for the completion of the decision-making and estimation tasks required for intelligent art design.


Author(s):  
Peter Haakonsen ◽  
Laila Belinda Fauske

Programming is becoming a part of the school curricula in Norway both in lower and upper secondary education – this includes subjects such as art, design and craft. What can programming contribute to the learning processes of these subjects? ‘Tinkering’ is a creative phase in a learning/working process, emphasising both creation and learning. In this project, visual images are created via computer programming to enhance the main author’s learning. The process is structured into stages. The important phases of the learning process are realised as a result of tinkering with existing codes. An important discovery for the learner, and one key aspect of programming images is that, as a mode, it opens up ways to create repetitions effectively, resulting in various patterns. This turned out to be motivating for the learner. This paper discusses tinkering as a learning process that is relevant to programming within art, design and craft education.


Author(s):  
Liza Gennaro

Musical theater dance is an ever-changing and evolving dance form, egalitarian in its embrace of any and all dance genres. It is a living, transforming art developed by exceptional dance artists requiring dramaturgical understanding; character analysis; knowledge of history, art, design; and, most importantly, an extensive knowledge of dance, both intellectual and embodied. Its ghettoization within criticism and scholarship as a throw-away dance form, undeserving of analysis—derivative, cliché ridden, titillating and predictable, the ugly stepsister of both theater and dance—belies and ignores the historic role it has had in musicals as an expressive form equal to book, music, and lyric. The standard adage, “when you can’t speak anymore sing, when you can’t sing anymore dance,” expresses its importance in musical theater as the ultimate form of heightened emotional, visceral, and intellectual expression. Through in-depth analysis author Liza Gennaro examines Broadway choreography through the lens of dance studies, script analysis, movement research, and dramaturgical inquiry offering a close examination of a dance form that has heretofore received only the most superficial interrogation. This book reveals the choreographic systems of some of Broadway’s most influential dance-makers, including George Balanchine, Agnes de Mille, Jerome Robbins, Katherine Dunham, Bob Fosse, Donald McKayle, Savion Glover, Sergio Trujillo, Steven Hoggett, and Camille Brown. Making Broadway Dance is essential reading for theater and dance scholars, students, practitioners, and Broadway fans.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Yan Zhang ◽  
Qi Zhang

This exploration is aimed at improving the efficiency and safety of fully automatic line operation in public space. From the perspective of multisensor fusion technology, the definition, development status, and design principles of public art, as well as the related applications of multisensor fusion technology theory and image fusion theory, are introduced by consulting relevant literature. Then, the scheme of subway platform door gap antipinch detection system based on multisensor fusion and the obstacle detection method of tram in transit are proposed. Finally, through the method of questionnaire, the passengers’ cognition of public art in subway space and the concerned components of public art in subway space are analyzed. The results show that the subway space art content loved by passengers is mainly daily life, and the degree of love can reach 28%, followed by local customs, culture, and fashion trends, with a degree of love of 23%. Besides, the problem of obstacle detection of tram in transit is also studied, and a new obstacle detection method combining visual sensor transmission detection and lidar detection is proposed. This method can quickly and accurately identify unsafe factors. Therefore, the research on the visibility of multisensor fusion technology in public art design has great reference significance for the rapid development of transportation industry.


2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Jianzhi Liu

Based on mobile edge computing and user perception technology, this paper analyzes and discusses the respective advantages and disadvantages of the important optimization models and mobile models in the animation art design, as well as the wireless block data transmission mechanism and protocol. In order to solve the problem that user mobility cannot be sensed, a content-centric mobile edge animation art design mechanism based on user mobility perception is proposed. This mechanism comprehensively calculates the centrality of users’ perception of nodes, the idle rate of animation design, and the staying time of users in a small area. The mobile edge network controller integrates the information of each edge user’s perception node, calculates the importance of each edge user’s perception node and prioritizes it, and selects the appropriate content animation to design the user perception node according to the ranking result. Finally, various simulation or platform test experiments were carried out for all the design schemes in this paper, and the experimental results were analyzed. The simulation experiment results show that compared with the traditional animation design mechanism, the animation art design system effectively reduces the average number of hops for users to obtain content by up to 15.9%, improves the hit rate of edge user perception node animation design by at least 13.7%, and reduces the traffic entering the core network by up to 32.1%. According to the comparison results, the various designs in this work can successfully use sensor data to preclassify migration tasks in the mobile edge network environment. Compared with the latest block data transmission protocol, it has a significant performance improvement, reducing the data distribution delay by 34.8%, thereby helping to improve the overall efficiency of mobile edge computing.


2021 ◽  
Vol 6 (5) ◽  
pp. 20
Author(s):  
Keke Tao

In the process of modern art design, ceramic techniques are widely used and can fully show modern ceramic art. In this paper, the application of ceramic techniques was deeply explored. Firstly, the basic characteristics of modern ceramic techniques and art were briefly described, and then the application status of modern ceramic techniques art design was analyzed. Finally, the main application measures of ceramic techniques were discussed emphatically, including plane design, indoor design, product design, decoration design, so as to show the innovative development of modern ceramic techniques and provide some reference for the relevant personnel.


2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Yu Chen

Augmented reality refers to the use of new display technology, multimedia technology, and human-computer interaction technology to superimpose computer-generated virtual objects, virtual scenes, or various system prompts into the real scene, so as to achieve integration with the surrounding environment of the user. The user can visually feel that the superimposed virtual information is a part of the real environment around him. Under the technology of augmented reality and visual communication, this article achieves the art design of the real-time image interactive interface of the advertising screen, digitally enhances the real situation, enriches the visual sense of the advertising audience, and turns the advertisement into an interactive form. This article analyzes the specific content of the composition, graphics, color, proportion, brightness, and design principles in the advertisement. We conduct a questionnaire survey and combine them according to the above 6 indicators. Query a large number of documents for analysis, and conduct a theoretical analysis of the real-time interactive image interface design of the advertising screen based on augmented reality technology. According to the experimental results obtained in this study, the data shows the P value of the scores of the six age groups on the text in the advertisement is less than 0.05. There is a significant difference; at the same time, the P value of each index in the advertisement is also less than 0.05. The significant difference indicates that the legibility of the text is an important factor in the text interaction in the interactive interface.


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