scholarly journals Bundling and Competition for Slots

2012 ◽  
Vol 102 (5) ◽  
pp. 1957-1985 ◽  
Author(s):  
Doh-Shin Jeon ◽  
Domenico Menicucci

We consider competition between sellers selling multiple distinct products to a buyer having k slots. Under independent pricing, a pure strategy equilibrium often does not exist, and equilibrium in mixed strategy is never efficient. When bundling is allowed, each seller has an incentive to bundle his products, and an efficient “technology-renting” equilibrium always exists. Furthermore, in the case of digital goods or when sales below marginal cost are banned, all equilibria are efficient. Comparing the mixed-strategy equilibrium with the technology-renting equilibrium reveals that bundling often increases the buyer's surplus. Finally, we derive clear-cut policy implications.(JEL D43, D86, K21, L13, L14, L41, L82)

2017 ◽  
Vol 19 (02) ◽  
pp. 1750008
Author(s):  
Brishti Guha

I consider a two-person costly leader game — in which the follower endogenously chooses whether to buy information about the leader, and a follow-up action — with a twist. With a known probability, the leader is a nonstrategic type. A strategic type leader may choose to masquerade as a nonstrategic type, at a cost. I show that, if the follower’s cost of information is not too large, and the probability of the leader being nonstrategic is neither too large nor too small, this game has no pure strategy equilibrium. Moreover, the equilibrium of the simultaneous-move complete information game is inaccessible as follower information cost converges to zero. There is no equilibrium outcome in which leader advantage is destroyed: however, a mixed strategy equilibrium exists which does preserve leader advantage in the sense that payoffs and strategies converge to those of the sequential-move complete information equilibrium as information cost tends to zero. My results differ from some traditional results in costly leader games, and are due to the interaction of two forces, the “type uncertainty” and the “money down the drain” effects. To my knowledge this is the first paper to integrate behavioral types into costly leader games (other papers considering heterogeneity in type do not consider nonstrategic players).


Author(s):  
Christian Ewerhart

AbstractThe Hotelling game of pure location allows interpretations in spatial competition, political theory, and strategic forecasting. In this paper, the doubly symmetric mixed-strategy equilibrium for


2015 ◽  
Vol 282 (1812) ◽  
pp. 20151041 ◽  
Author(s):  
Johannes G. Reiter ◽  
Ayush Kanodia ◽  
Raghav Gupta ◽  
Martin A. Nowak ◽  
Krishnendu Chatterjee

The competition for resources among cells, individuals or species is a fundamental characteristic of evolution. Biological all-pay auctions have been used to model situations where multiple individuals compete for a single resource. However, in many situations multiple resources with various values exist and single reward auctions are not applicable. We generalize the model to multiple rewards and study the evolution of strategies. In biological all-pay auctions the bid of an individual corresponds to its strategy and is equivalent to its payment in the auction. The decreasingly ordered rewards are distributed according to the decreasingly ordered bids of the participating individuals. The reproductive success of an individual is proportional to its fitness given by the sum of the rewards won minus its payments. Hence, successful bidding strategies spread in the population. We find that the results for the multiple reward case are very different from the single reward case. While the mixed strategy equilibrium in the single reward case with more than two players consists of mostly low-bidding individuals, we show that the equilibrium can convert to many high-bidding individuals and a few low-bidding individuals in the multiple reward case. Some reward values lead to a specialization among the individuals where one subpopulation competes for the rewards and the other subpopulation largely avoids costly competitions. Whether the mixed strategy equilibrium is an evolutionarily stable strategy (ESS) depends on the specific values of the rewards.


1996 ◽  
Vol 12 (1) ◽  
pp. 67-88 ◽  
Author(s):  
Hans Jørgen Jacobsen

The most important analytical tool in non-cooperative game theory is the concept of a Nash equilibrium, which is a collection of possibly mixed strategies, one for each player, with the property that each player's strategy is a best reply to the strategies of the other players. If we do not go into normative game theory, which concerns itself with the recommendation of strategies, and focus instead entirely on the positive theory of prediction, two alternative interpretations of the Nash equilibrium concept are predominantly available.In the more traditional one, a Nash equilibrium is a prediction of actual play. A game may not have a Nash equilibrium in pure strategies, and a mixed strategy equilibrium may be difficult to incorporate into this interpretation if it involves the idea of actual randomization over equally good pure strategies. In another interpretation originating from Harsanyi (1973a), see also Rubinstein (1991), and Aumann and Brandenburger (1991), a Nash equilibrium is a ‘consistent’ collection of probabilistic expectations, conjectures, on the players. It is consistent in the sense that for each player each pure strategy, which has positive probability according to the conjecture about that player, is indeed a best reply to the conjectures about others.


Game Theory ◽  
2010 ◽  
pp. 235-239 ◽  
Author(s):  
Steven N. Durlauf ◽  
Lawrence E. Blume

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