2716 New method for considering particle shape in Discrete Element Method

2007 ◽  
Vol 2007.20 (0) ◽  
pp. 621-622
Author(s):  
Masatoshi AKASHI ◽  
Hiroshi MIO ◽  
Atsuko SHIMOSAKA ◽  
Yoshiyuki SHIRAKAWA ◽  
Jusuke HIDAKA ◽  
...  
2002 ◽  
Vol 2 (3/4) ◽  
pp. 163-167
Author(s):  
F. Nicot ◽  
M. Gay

Abstract. The search of improvement of protective techniques against natural phenomena such as snow avalanches continues to use classic methods for calculating flexible structures. This paper deals with a new method to design avalanche protection nets. This method is based on a coupled analysis of both net structure and snow mantle by using a Discrete Element Method. This has led to the development of computational software so that avalanche nets can be easily designed. This tool gives the evolution of the forces acting in several parts of the work as a function of the snow situation.


2018 ◽  
Vol 35 (6) ◽  
pp. 2327-2348 ◽  
Author(s):  
Beichuan Yan ◽  
Richard Regueiro

Purpose This paper aims to present performance comparison between O(n2) and O(n) neighbor search algorithms, studies their effects for different particle shape complexity and computational granularity (CG) and investigates the influence on superlinear speedup of 3D discrete element method (DEM) for complex-shaped particles. In particular, it aims to answer the question: O(n2) or O(n) neighbor search algorithm, which performs better in parallel 3D DEM computational practice? Design/methodology/approach The O(n2) and O(n) neighbor search algorithms are carefully implemented in the code paraEllip3d, which is executed on the Department of Defense supercomputers across five orders of magnitude of simulation scale (2,500; 12,000; 150,000; 1 million and 10 million particles) to evaluate and compare the performance, using both strong and weak scaling measurements. Findings The more complex the particle shapes (from sphere to ellipsoid to poly-ellipsoid), the smaller the neighbor search fraction (NSF); and the lower is the CG, the smaller is the NSF. In both serial and parallel computing of complex-shaped 3D DEM, the O(n2) algorithm is inefficient at coarse CG; however, it executes faster than O(n) algorithm at fine CGs that are mostly used in computational practice to achieve the best performance. This means that O(n2) algorithm outperforms O(n) in parallel 3D DEM generally. Practical implications Taking for granted that O(n) outperforms O(n2) unconditionally, complex-shaped 3D DEM is a misconception commonly encountered in the computational engineering and science literature. Originality/value The paper clarifies that performance of O(n2) and O(n) neighbor search algorithms for complex-shaped 3D DEM is affected by particle shape complexity and CG. In particular, the O(n2) algorithm outperforms the O(n) algorithm in large-scale parallel 3D DEM simulations generally, even though this outperformance is counterintuitive.


2012 ◽  
Vol 4 (3) ◽  
pp. 276-281 ◽  
Author(s):  
Rui Gao ◽  
Xin Du ◽  
Yawu Zeng ◽  
Yong Li ◽  
Jing Yan

2021 ◽  
Author(s):  
Marcos Arroyo ◽  
◽  
Riccardo Rorato ◽  
Marco Previtali ◽  
Matteo Ciantia ◽  
...  

Contact rolling resistance is the most widely used method to incorporate particle shape effects in the discrete element method (DEM). The main reason for this is that such approach allows for using spherical particles hence offering substantial computational benefits compared to non-spherical DEM models. This paper shows how rolling resistance parameters for 3D DEM models can be easily calibrated with 2D sand grain images.


Author(s):  
Nivedita Das ◽  
Stephen Thomas ◽  
John Kopmann ◽  
Colin Donovan ◽  
Casey Hurt ◽  
...  

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