Changes in attitudes and efficacy of AI learners according to the level of programming skill and project interest in AI project

2020 ◽  
Vol 24 (4) ◽  
pp. 391-400
Author(s):  
Jeongyun Han ◽  
Keyword(s):  
2021 ◽  
Author(s):  
Muhammad Aiman Al-Falah Muhd Yazid ◽  
Noor Azida Sahabudin ◽  
Anis Farihan Mat Raffei ◽  
Muhammad Akmal Remli

Author(s):  
Donald L. J. Quicke ◽  
Buntika A. Butcher ◽  
Rachel A. Kruft Welton

Abstract Food webs are fundamental in much of ecology and there has been a steady increase in studying their structure and properties over the past 50 years, nowadays often utilizing molecular methods too. First, this chapter will create code to draw a food web, then it will introduce the package cheddar. The reason for learning how to produce your own is not just to improve programming skill and logical thinking, it also means you are in a position to customize your diagrams in ways that perhaps are not available in pre-written packages. A parasitoid foodweb example is given. In this example from Thailand, 22 braconid parasitoid wasps, representing a total of 9 species were associated with 22 lepidopteran hosts representing a total of 11 species using DNA barcoding.


2018 ◽  
Vol 197 ◽  
pp. 15011
Author(s):  
Yeni Anistyasari ◽  
Ekohariadi ◽  
Ari Kurniawan

The increasing of ICT utilization brought the increasing of energy consumption which causes global emission. In fact, ICT utilization produces two percent of global emission of CO2. Most studies focus on reducing global emission of CO2 through energy-efficient software and hardware utilizations. However, how to improve energy-efficient programming skills for students has not been investigated well. To address this issue, this work proposes exploring computational thinking which is a teaching learning model adopted computer works. Computational thinking is applied in Fundamental programming subject for eight meetings. Energy-efficient programming skill of students is evaluated before and after the implementation of computational thinking. In addition, the instruments to evaluate energy-efficient programming skill is adapted from previous related work. Finally, statistical analysis reveals that computational thinking improves student's skill in energy-efficient programming.


2000 ◽  
Vol 4 (2) ◽  
pp. 23-36
Author(s):  
Hyun Suk Kim ◽  
Heedong Ko ◽  
Kunwoo Lee ◽  
Lae Hyun Kim ◽  
Jaehong Ahn ◽  
...  

The VRML (Virtual Reality Modeling Language) file format is a popular file format for describing a graphical scene: object shapes, appearance properties, animation, and interactions. However, the format does not provide any mechanism for describing the order of objects' appearances or their changes over time. Instead, an interface to Java is offered for controlling the temporal relationships between objects in the scene. The use of Java makes it difficult for a person with his programming skill to author a dynamic virtual environment. In this paper we attach a span and an age to each object and their hierarchical and temporal relations are expressed in a new data structure, called a span graph (SpanGraph). An object in the span graph, when alive, grows its age and performs associated actions according to its age during the extent of the time span. Furthermore, the object may have child objects whose spans are sub-extents of the parent span. In this paper, we demonstrate uses of the SpanGraph in virtual studio and virtual engineering design applications.


2012 ◽  
Author(s):  
Gunnar R. Bergersen ◽  
Dag I. K. Sjøberg ◽  
Tore Dybå

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