scholarly journals Neurotechnology as a Tool for Inducing and Measuring Altered States of Consciousness in Transpersonal Psychotherapy

2015 ◽  
Vol 13 (4) ◽  
Author(s):  
Raul Valverde
Author(s):  
Raul Valverde

Transpersonal psychotherapy is based on transpersonal psychology and considers that the psyche is multidimensional and that there are several “levels of consciousness” and each has different characteristics and is governed by different laws. Transpersonal psychology is the study of human nature and proceeds on the assumption that human beings possess potentials that exceed the limits of their ego and integrate the spiritual experience within a broader understanding of the human psyche and consciousness. Altered states of consciousness have been used as psychotherapy in transpersonal psychology for decades. Although there are very well known techniques to induce altered state of consciousness as holotropic breathwork, Neurotechnology offers an alternative way not only to induce these states for transpersonal therapy but also to measure the level of a state of consciousness. The objective of this chapter is to provide a review of the main concepts of Neurotechnology and the main technologies that can be used to induce and measure altered state of consciousness for transpersonal psychotherapy and propose an architecture for a Cyber psychotherapy system that uses these technologies.


Author(s):  
Raul Valverde

Transpersonal psychology is the study of human nature and proceeds on the assumption that human beings possess potentials that exceed the limits of their ego and integrate the spiritual experience within a broader understanding of the human psyche and consciousness. Altered states of consciousness have been used as psychotherapy in transpersonal psychology for decades. A Cyberpsychotherapy system is proposed to support transpersonal psychotherapy. The system can be used to induce non-ordinary state of consciousness that can be used by transpersonal psychologists as a healing tool to cure his patients with psychological problems such as psychosis at a distance location with the help of Internet technologies. The Cyberpsychotherapy system uses quantum signal generator for the induction of altered states of consciousness based on the God's helmet of Persinger (1983). The Cyberpsychotherapy has integrated an EEG that serves as a biofeedback device in order to assess if the patient has reached the desired level of consciousness and can be used it to adjust the frequencies of the signal generator in order to improve the psychotherapy experience of the patient if necessary. A sample of 10 patients was used to test the Cybertherapy system based on Neurotechnology and quantum biofeedback, data was collected and analyzed. Although the results show that the patients were not able to reach the desired level of consciousness for the psychotherapy, there is statistical significant evidence that the proposed system can help to raise the level of consciousness; this can help with future designs that will eventually assist to reach the desired level for the psychotherapy.


Author(s):  
Raul Valverde

Transpersonal psychology is the study of human nature and proceeds on the assumption that human beings possess potentials that exceed the limits of their ego and integrate the spiritual experience within a broader understanding of the human psyche and consciousness. Altered states of consciousness have been used as psychotherapy in transpersonal psychology for decades. A Cyberpsychotherapy system is proposed to support transpersonal psychotherapy. The system can be used to induce non-ordinary state of consciousness that can be used by transpersonal psychologists as a healing tool to cure his patients with psychological problems such as psychosis at a distance location with the help of Internet technologies. The Cyberpsychotherapy system uses quantum signal generator for the induction of altered states of consciousness based on the God's helmet of Persinger (1983). The Cyberpsychotherapy has integrated an EEG that serves as a biofeedback device in order to assess if the patient has reached the desired level of consciousness and can be used it to adjust the frequencies of the signal generator in order to improve the psychotherapy experience of the patient if necessary. A sample of 10 patients was used to test the Cybertherapy system based on Neurotechnology and quantum biofeedback, data was collected and analyzed. Although the results show that the patients were not able to reach the desired level of consciousness for the psychotherapy, there is statistical significant evidence that the proposed system can help to raise the level of consciousness; this can help with future designs that will eventually assist to reach the desired level for the psychotherapy.


Author(s):  
Raul Valverde

Transpersonal psychotherapy is based on transpersonal psychology and considers that the psyche is multidimensional and that there are several “levels of consciousness” and each has different characteristics and is governed by different laws. Transpersonal psychology is the study of human nature and proceeds on the assumption that human beings possess potentials that exceed the limits of their ego and integrate the spiritual experience within a broader understanding of the human psyche and consciousness. Altered states of consciousness have been used as psychotherapy in transpersonal psychology for decades. Although there are very well known techniques to induce altered state of consciousness as holotropic breathwork, Neurotechnology offers an alternative way not only to induce these states for transpersonal therapy but also to measure the level of a state of consciousness. The objective of this chapter is to provide a review of the main concepts of Neurotechnology and the main technologies that can be used to induce and measure altered state of consciousness for transpersonal psychotherapy and propose an architecture for a Cyber psychotherapy system that uses these technologies.


2014 ◽  
Author(s):  
James K. Ambler ◽  
Ellen M. Lee ◽  
Kathryn R. Klement ◽  
Tonio Loewald ◽  
Brad J. Sagarin

Author(s):  
Jonathan Weinel

This chapter explores altered states of consciousness in interactive video games and virtual reality applications. First, a brief overview of advances in the sound and graphics of video games is provided, which has led to ever-more immersive capabilities within the medium. Following this, a variety of games that represent states of intoxication, drug use, and hallucinations are discussed, in order to reveal how these states are portrayed with the aid of sound and music, and for what purpose. An alternative trajectory in games is also explored, as various synaesthetic titles are reviewed, which provide high-adrenaline experiences for ravers, and simulate dreams, meditation, or psychedelic states. Through the analysis of these, and building upon the previous chapters of Inner Sound, this chapter presents a conceptual model for ‘Altered States of Consciousness Simulations’: interactive audio-visual systems that represent altered states with regards to the sensory components of the experience.


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