scholarly journals A Real Time Visual Boolean Operation on Triangular Mesh Models

2021 ◽  
Vol 19 (3) ◽  
pp. 470-480
Author(s):  
Shouxin Chen ◽  
Ming Chen ◽  
Shenglian Lu
2009 ◽  
Vol 89 (11) ◽  
pp. 2159-2170 ◽  
Author(s):  
Q.S. Ai ◽  
Q. Liu ◽  
Z.D. Zhou ◽  
L. Yang ◽  
S.Q. Xie

2010 ◽  
Vol 22 (1) ◽  
pp. 15-25 ◽  
Author(s):  
Jun He ◽  
Caiming Zhang ◽  
Yu Wei ◽  
Weitao Li
Keyword(s):  

Sensors ◽  
2019 ◽  
Vol 19 (21) ◽  
pp. 4680 ◽  
Author(s):  
Linjun Jiang ◽  
Hailun Xia ◽  
Caili Guo

Tracking detailed hand motion is a fundamental research topic in the area of human-computer interaction (HCI) and has been widely studied for decades. Existing solutions with single-model inputs either require tedious calibration, are expensive or lack sufficient robustness and accuracy due to occlusions. In this study, we present a real-time system to reconstruct the exact hand motion by iteratively fitting a triangular mesh model to the absolute measurement of hand from a depth camera under the robust restriction of a simple data glove. We redefine and simplify the function of the data glove to lighten its limitations, i.e., tedious calibration, cumbersome equipment, and hampering movement and keep our system lightweight. For accurate hand tracking, we introduce a new set of degrees of freedom (DoFs), a shape adjustment term for personalizing the triangular mesh model, and an adaptive collision term to prevent self-intersection. For efficiency, we extract a strong pose-space prior to the data glove to narrow the pose searching space. We also present a simplified approach for computing tracking correspondences without the loss of accuracy to reduce computation cost. Quantitative experiments show the comparable or increased accuracy of our system over the state-of-the-art with about 40% improvement in robustness. Besides, our system runs independent of Graphic Processing Unit (GPU) and reaches 40 frames per second (FPS) at about 25% Central Processing Unit (CPU) usage.


2017 ◽  
Author(s):  
Mohammadreza Faieghi ◽  
Remus Tutunea-Fatan ◽  
Roy Eagleson
Keyword(s):  

Author(s):  
Yifan Chen ◽  
Paul Stewart ◽  
Pietro Buttolo ◽  
Feng Ren

Abstract An interactive mesh manipulation method is presented. Utilizing a Direct Surface Manipulation technique, the tool allows the user to define a specific region on an existing mesh model and modify the vertices within this region. Specific mathematical functions are applied to allow direct, precise, and coordinated modification of the vertices. The method was implemented on a prototype interactive graphics system and has demonstrated the capability to allow quick modification of large-scale automotive CAE models. One important benefit of the tool is to significantly shorten the time needed to perform CAE-based Design of Experiments (DoE), where a series of slightly different CAE mesh models must be generated in search for optimum design parameters.


2019 ◽  
Vol 82 ◽  
pp. 174-182 ◽  
Author(s):  
Congyi Zhang ◽  
Lei Yang ◽  
Liyou Xu ◽  
Guoping Wang ◽  
Wenping Wang

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