scholarly journals Inferring Objectives in Continuous Dynamic Games from Noise-Corrupted Partial State Observations

Author(s):  
Lasse Peters ◽  
David Fridovich-Keil ◽  
Vicenç Rubies-Royo ◽  
Claire Tomlin ◽  
Cyrill Stachniss
1997 ◽  
Vol 36 (04/05) ◽  
pp. 356-359 ◽  
Author(s):  
M. Sekine ◽  
M. Ogawa ◽  
T. Togawa ◽  
Y. Fukui ◽  
T. Tamura

Abstract:In this study we have attempted to classify the acceleration signal, while walking both at horizontal level, and upstairs and downstairs, using wavelet analysis. The acceleration signal close to the body’s center of gravity was measured while the subjects walked in a corridor and up and down a stairway. The data for four steps were analyzed and the Daubecies 3 wavelet transform was applied to the sequential data. The variables to be discriminated were the waveforms related to levels -4 and -5. The sum of the square values at each step was compared at levels -4 and -5. Downstairs walking could be discriminated from other types of walking, showing the largest value for level -5. Walking at horizontal level was compared with upstairs walking for level -4. It was possible to discriminate the continuous dynamic responses to walking by the wavelet transform.


Author(s):  
João P. Hespanha

This book is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. The book shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to “the game” solve the original design problem? Using the fundamentals of game theory, the book explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria—such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, the book examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty—the unforgiving variable that can wreck engineering designs. The book looks at such standard topics as zero-sum, non-zero-sum, and dynamic games and includes a MATLAB guide to coding. This book offers students a fresh way of approaching engineering and computer science applications.


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