scholarly journals Taiwanese Visual Design which was influenced by American Western Culture during the Early Post-War Period (1950-1960s)

2018 ◽  
Vol 7 (1) ◽  
Author(s):  
Dr. Chu-Yu Sun
Nuncius ◽  
2017 ◽  
Vol 32 (2) ◽  
pp. 330-375 ◽  
Author(s):  
Claudio Pogliano

The triune brain idea has been rated as the most influential in post-war neuroscience. The first part of this article seeks to retrace its genesis and development through the vicissitudes of the research conducted by Paul D. MacLean (1913–2007). Ten years have passed since his death: despite the loss of scientific credit, the apparent simplicity of his tripartite theory continues to exert a certain popular appeal. In the second part of the article an attempt is made to figure out how the transfer from the laboratory to public fruition could happen. The man initially responsible for the operation was MacLean himself, then aided by a few followers who had the means to spread his message of salvation. Against the background of the Cold War, and while Western culture started to realize the threat posed by overpopulation, pollution, and the exhaustion of critical resources, they deluded themselves that “knowing the brain” might suggest new and more effective approaches to the troubles of the oncoming end of the century. Consulting MacLean’s papers in the archives at the National Library of Medicine (Bethesda, MD) has been essential to this historical reconstruction.


Experiment ◽  
2011 ◽  
Vol 17 (1) ◽  
pp. 185-202
Author(s):  
Beth Genné

Abstract During Worl War I and the postwar period, the Ballets Russes bacame a truly international company, forced to absorb and adapt to the very latest trends in contemporary Western culture. This article describes the challenges facing dancers in the post-war period.


2021 ◽  
pp. 155541202110308
Author(s):  
Sarah Stang

This article is a close reading of food and beverages in Bethesda’s acclaimed post-apocalyptic science fiction video game series, Fallout. Through a discussion of the visual design, narrative positioning, and in-game function of food and beverage consumption, this article demonstrates how Fallout uses food to critique the unchecked technological development, rampant consumerism, and environmental devastation of post-war American atomic culture. Specifically, pre-packaged, pre-apocalypse food is presented as a focal point for satire, while the irradiated meat harvested from the mutated creatures that populate this post-apocalyptic world is presented as abject and ambiguous. In this sense, food in the Fallout series, as in much science fiction media, can reinforce or challenge ideologies, beliefs, and cultural norms by evoking real-world anxieties.


PsycCRITIQUES ◽  
2008 ◽  
Vol 53 (3) ◽  
Author(s):  
Paul E. Priester ◽  
Joseph R. Priester
Keyword(s):  

2009 ◽  
Author(s):  
Christopher Layne ◽  
Brian Allen ◽  
Krys Kaniasty ◽  
Laadan Gharagozloo ◽  
John-Paul Legerski ◽  
...  
Keyword(s):  

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