VIRTUALIZATION OF DIGITAL MEDIA PRODUCTION IN EDUCATION

2021 ◽  
Author(s):  
Caleb Tomkins ◽  
Michael Wagner
Author(s):  
Michelle Cannon

Youth film-making practices in educational settings are often positioned in discourses that support older teenagers’ career prospects and their training for industry. However, the work detailed in this list is located in formal and informal educational settings that foreground the social and cultural dimension of youth film and media production. As such, this article engages with the role of the moving image in everyday living, in creative arts education, and in the “reframing” of literacy to include visual and audio modes. In this view, film-making opportunities move beyond the formal domains of secondary and higher education film and media studies students, so that learners of all ages can become “writers” of the moving image as well as “readers.” This bibliography lays out the different sites and means through which primary and secondary children encounter film-making in the anglophone world and more internationally. In addition, it details the academic perspectives through which children’s engagements with film are studied and the increasing number of resources available to researchers and educators in the field. As distinct from the broader realm of production activities with digital media (e.g., game authoring or podcasting), research interest in children’s film-making is in the early stages of development in terms of academic literature and its differentiation. The making dimension might occupy part of a text on, for example, the uses of film in the classroom or on media education more broadly. Notably, discourses on youth film-making have increased in recent years with the development of new media technologies, social media platforms, and digital media authoring software. Functionality that used to be mediated through cumbersome professional apparatuses are now at the disposal of many amateurs via mobile digital devices. These ongoing advances coupled with a wide-ranging academic interest in multimodal expression open up new worlds of audiovisual storytelling for children and young people. Readers will notice the multidimensional nature of the categories that serve to demonstrate the versatility of film across social domains. Despite this and the significant uptake of creative media production by educators and practitioners in informal educational settings in the Western world, there is a discernible disinclination for many educational institutions to include film-making programs in formal education. Thus, there is a sense in which film-making for children remains a marginal activity, dependent on local enthusiasts and pockets of random good practice. Many of the authors are keen to see this change and to promote film as a relevant, dynamic, and cross-disciplinary constituent of modern literacy and the visual arts. Legitimizing film-making experience as a systematic literacy practice with a strong creative and critical dimension is seen as a way of enriching cultural expression in schools.


Author(s):  
Hui-Wen Huang

This study examined how smartphone-based collaborative video projects influenced English as a Foreign Language (EFL) learners’ speaking performance and learning engagement using blended learning in China. The collaborative video projects helped students engage in two smartphone-based video filming tasks to combine language learning with real-life experiences simultaneously. A total of 65 college students used smartphones to participate in 3-minute collaborative video tasks that were related to the learning context of the classroom textbook. Qualitative and quantitative data were collected during this 8-week intervention. This included pretest and post-test speaking scores, a questionnaire on group collaboration, students’ final reflections and focus group interviews. A paired-sample t test, descriptive analysis and qualitative content analysis were used to analyse the data. The results indicate that students’ speaking abilities were significantly improved at the end of the intervention. They enjoyed group collaboration in the video projects and appreciated acquiring digital media production skills. Interview results highlight the opportunities for and challenges of the educational application of video projects in EFL classrooms.   Implications for practice or policy: Integrating collaborative vlog projects in EFL classrooms can stimulate students’ speaking performance. Student-made collaborative vlogs can help students develop 21st century skills, especially in digital media production. Smartphone-based vlog projects can increase learners’ engagement and enhance their group collaboration skills.  


Author(s):  
Ty Hollett

Reporting on an ethnographic study of youth media production at an action sports camp, this article describes the symbiotic learning partnerships formed between teen skateboarders and teen videographers necessary to collaboratively demonstrate the mastery of both tricks and video capture/editing. Symbiotic learning partnerships emerge when partners are, as one participant says, vibing with one another: when they are deeply invested in the production of a collaborative media artifact that they will jointly distribute across social media. When vibing with one another, skaters and videographers fall into collaborative, rhythmic cycles. This collaborative mastery is illustrated specifically through a focus on the cycles of reflection and nurture that skaters and videographers enter into when honing their respective crafts. This article advances understanding of youth digital media production in the rich, yet understudied, action sports community, drawing out potential implications for the design of digital media learning settings, broadly, that do not urge youth down individual pathways, but instead implement opportunities for symbiotic participation and learning.


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